The nodes in this category are used with the Output > Terrain Base output node.
Related help topics
Inputs | |||||
vector2 | UV |
The UV coordinates to sample. | |||
Outputs | |||||
Out | vector4 |
A linear RGBA value that represents the color value stored in the blend mask at the specified UV coordinates. | |||
Options | |||||
Address mode |
Determines how the sampler treats UV coordinate values that are outside the normal [0..1] range.
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Filter mode |
Determines the process used in order to calculate a single final output color value for the pixel being shaded from the pixels in the texture being sampled.
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NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
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Pre-requisites | Output nodes | This node can only be used in a shader graph that contains the following output node: |
Node definition in file: core/shader_nodes/terrain_blend_mask.shader_node
Returns the normal vector of the terrain's heightmap: i.e. the basis vector of tangent space that is perpendicular to the surface.
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Outputs | |||||
Out | vector3 |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains the following output node: |
Node definition in file: core/shader_nodes/terrain_base_normal.shader_node
Outputs | |||||
Out | scalar |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains the following output node: |
Node definition in file: core/shader_nodes/terrain_height.shader_node
Outputs | |||||
Out | vector2 |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains the following output node: |
Note: This node is considered deprecated, use Vertex Inputs > Texcoord > Texcoord0 node instead.
Node definition in file: core/shader_nodes/terrain_uv.shader_node