The nodes in this category retrieve information about the surface being shaded from the vertices of the mesh.
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Returns the binormal (also called the bitangent) vector of the surface being shaded: i.e. the basis vector of tangent space that is orthogonal to both the tangent and the normal of the surface.
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Outputs | |||||
Out | auto |
The output value or values produced by this node. |
Node definition in file: core/shader_nodes/vertex_binormal.shader_node
Outputs | |||||
Out | auto |
The RGBA color value for the pixel being shaded. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
Node definition in file: core/shader_nodes/vertex_color0.shader_node
Outputs | |||||
Out | auto |
The output value or values produced by this node. |
Other related nodes
Node definition in file: core/shader_nodes/vertex_position.shader_node
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Returns the tangent vector of the surface being shaded: i.e. the basis vector of tangent space that is orthogonal to both the normal and the binormal of the surface.
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Outputs | |||||
Out | auto |
The output value or values produced by this node. |
Node definition in file: core/shader_nodes/vertex_tangent.shader_node
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Returns the normal vector of the surface being shaded: i.e. the basis vector of tangent space that is perpendicular to the surface.
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Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
This vector is expressed in world space.
Other related nodes
Node definition in file: core/shader_nodes/world_space_normal.shader_node
Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
Node definition in file: core/shader_nodes/world_space_position.shader_node