The nodes in this category retrieve information about the surface being shaded from the vertices of the mesh.
Returns the binormal (also called the bitangent) vector of the surface being shaded: i.e. the basis vector of tangent space that is orthogonal to both the tangent and the normal of the surface.
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Outputs | |||||
Out | auto |
The output value or values produced by this node. |
Node definition in file: core/shader_nodes/vertex_binormal.shader_node
Outputs | |||||
Out | auto |
The RGBA color value for the pixel being shaded. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
Node definition in file: core/shader_nodes/vertex_color0.shader_node
Outputs | |||||
Out | auto |
The output value or values produced by this node. |
Other related nodes
Node definition in file: core/shader_nodes/vertex_position.shader_node
Returns the tangent vector of the surface being shaded: i.e. the basis vector of tangent space that is orthogonal to both the normal and the binormal of the surface.
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Outputs | |||||
Out | auto |
The output value or values produced by this node. |
Node definition in file: core/shader_nodes/vertex_tangent.shader_node
Returns the normal vector of the surface being shaded: i.e. the basis vector of tangent space that is perpendicular to the surface.
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Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
This vector is expressed in world space.
Other related nodes
Node definition in file: core/shader_nodes/world_space_normal.shader_node
Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
Node definition in file: core/shader_nodes/world_space_position.shader_node