Vertex Inputs category - Stingray Shader Node Reference

Vertex Inputs category

Description

The nodes in this category retrieve information about the surface being shaded from the vertices of the mesh.

Sub-categories

The nodes in this category get texture coordinates from a UV set attached to the mesh being shaded.

Nodes

Outputs

Out

auto

The output value or values produced by this node.

Node definition in file: core/shader_nodes/vertex_binormal.shader_node

Outputs

Out

auto

The RGBA color value for the pixel being shaded.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Output > Decal Base

Output > Particle Base

Node definition in file: core/shader_nodes/vertex_color0.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Node definition in file: core/shader_nodes/vertex_position.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Node definition in file: core/shader_nodes/vertex_tangent.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

This vector is expressed in world space.

Node definition in file: core/shader_nodes/world_space_normal.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Node definition in file: core/shader_nodes/world_space_position.shader_node