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USD Layer Editor

The USD Layer Editor is where you manage USD layers. To open the USD Layer Editor, do one of the following:

  • Go to Tools > USD > USD Layer Editor
  • In the USD Explorer, navigate to Tools > USD Layer Editor

Interface overview

# Option Description
1 Create a stage Click to create a stage from an existing USD file. The stage object is selected by default when a stage is initially created.
2 Load an existing layer Click to load an existing layer as a sublayer to the selected layer or the root layer if no layer is selected.
3 Pin a stage Click to pin a stage. When pinned, the stage selection in the USD Layer Editor is maintained regardless of the selection made in the Scene Explorer. When unpinned, the stage selection in the USD Layer Editor automatically updates to reflect the stage currently selected in the Scene Explorer.
4 Save all edits Click to save a stage and bulk save any unsaved edits on your stage. The number of unsaved edits is displayed beside the save stage icon. This action opens a dialog box for you to confirm all the layers to be overwritten before saving the stage.
5 Set target layer Hover next to a layer name and click the grey target icon when it appears. Once a layer is set as the target layer, the highlighted target icon appears next to the layer name, and any scene editing operations are made on this layer. The root layer is set as the target layer by default when a USD stage is created. The target layer setting is maintained when you save and reload a scene.
6 Lock a Layer Click to lock a layer. When a layer is locked, you can't target or add sublayers to it. If a locked layer has sublayers, they can't have new parent layers added to them.
7 Mute a Layer Click to mute a layer. When a layer is muted, it's ignored by the stage and the contents of the muted layer disappear in the Viewport and Scene Explorer. Muted layers do not participate in value resolution or composition.
8 Context menu Access the context menu by right-clicking a layer.
Note:

Read-only USD files are in the system lock state in the USD Layer Editor and cannot be unlocked by standard users. For more information on system lock, visit the official Autodesk 3ds Max USD GitHub community.



Save scene file with edits on layers

When you save a scene file with edits on USD layers, the Save USD Options dialog appears with three options:

  • Save the 3ds Max scene file and USD files: Save both the scene file and the USD layers.
  • Save all edits (including USD) to the Max scene file: Save all edits, including those on USD layers, to the scene file. When you reopen the scene file, the USD layer edits appear as unsaved edits, and the scene is the same as before.
  • Save only the 3ds Max scene file (USD edits will not be saved): Save only the scene file and discard all USD edits.

Edit restrictions on weaker layers

Edits performed on weaker layers are blocked because layers with stronger opinions override those edits, which would not have any effect on the composition. This might result in unaware changes made to layers.

For more information on opinions in USD, see LIVRPS strength ordering

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