Topics in the help archives describe features that are unlikely to change in the future.
Although the archives are a separate set of help pages, they are searchable and available to F1 context sensitivity.
Visit the following archived topics:
- Non-Event-Driven Particle Systems: A straightforward method for generating sub-objects over time to simulate snow, rain, dust, and so on.
- Physique: Attaches a skin to a skeleton structure (such as a biped) with the Physique modifier.
- Crowd Animation: Character Studio simulates real-life crowd behavior.
- Combustion Support: Working with Combustion maps and the CWS (Combustion Workspace) format.
- Modeling Global Illumination with Radiosity: An overview of what radiosity is and how it relates to other rendering techniques.
- Video Post: Lets you combine (composite) and render outputs.
- Utilities: A list of management tools.