Use kill planes to delete unwanted liquid or foam particles from your simulation.
Particles are removed the moment they cross the local Z axis of the plane. Kill planes can help reduce unnecessary calculations and speed up performance, so adding at least one kill plane below your desired simulation area is a good practice. You can create as many kill planes as you want in a single simulation.
The size of an individual plane primitive is irrelevant in kill planes. Any particle crossing the Z-axis of the plane will be killed regardless of the actual object's size.
To add a kill plane to a simulation:
- In the Create panel, select Standard Primitives > Plane and create a Plane object in the scene.
- Select the fluid simulation and in the Setup rollout, click Simulation View to open the Simulation View window.
- In the Liquid Attributes panel under Colliders/Kill Planes > Add Kill Planes, click Pick to select the plane in the viewport, or Add to select the plane from the Add Kill Planes dialog.
To delete a kill plane from a simulation:
- In the Liquid Attributes panel under Colliders/Kill Planes > Add Kill Planes, select the kill plane to be deleted from the list.
- Click the Trashcan button.
The kill plane is deleted.
You can also select the object used as a kill plane and delete it directly from the scene. The kill plane is automatically removed from the simulation.