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Control the User Coordinate System in 3D

Learn about the methods of controlling the User Coordinate System in 3D.

You can:

  • Change the location of the UCS origin.
  • Change the orientation of the XY plane or Z axis.
  • Change the location of the XY plane.

Define the UCS location and orientation

The following methods are available:

  • Specify a new origin (one point in the 3D space): the UCS has the same orientation.
  • Align the UCS at an existing object: the UCS location and orientation is according to a selected object coordinate system.
  • Align the new UCS with the current viewing direction: Places the XY plane on the screen plane; the Z axis is pointing straight out of the screen; the X axis is pointing right.
  • Rotate the current UCS 90° around the X, Y or Z axes: rotates the UCS without changing the location.

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