Share

Menu and palette IDs for attaching a plug-in

Note:

Some of the menu items listed may not be available to you. For example, they may not have been purchased as part of your package or may not be available on your platform.

Menu NameOpenAlias Menu Identifier
Animation
ap_animwinds
Canvas 
 
Construction
mp_grid
Curves
al_curvetoolbox
Curve Edit
mp_crvtools
Delete
al_delete
Edit
al_edit
Evaluate
mp_evaltool
File
al_file
Help
al_help
Layers
ma_layers
Layouts
mp_window
Locators
al_locate
Mesh 
 
ObjectDisplay
mp_objdisplay
Object Edit
mp_objtools
Paint 
 
Paint Edit 
 
Pick
mp_pick
Point Clouds
al_cloudtoolbox
Preferences
al_envtools
Render
rp_render
Surfaces
mp_buildsurf
Surface Edit
mp_srftools
Transform
mp_xform
Utilities
al_goto
View
mp_views
WindowDisplay
mp_display
Windows
mp_windows_menu
Menu NamesOpenAlias Menu Identifiers
Animation > Create 
 
Animation > Edit 
 
Animation > Editors 
 
Animation > IK 
 
Animation > Keyframe 
 
Animation > Pick 
 
Animation > Show 
 
Animation > Tools 
 
Blend Curve > Constraint Continuity
mo_blend_crv_continuity
Blend Curve > Constraint Curvature Type
mo_blend_crv_extension
Blend Curve > Constraint Direction Type
mo_blend_crv_direction
Blend Curve > Constraint Interpolation Direction
mo_blend_crv_toggle
Blend Curve > Curve Degree
mo_blend_crv_degree
Blend Curve > Curve Knot Spacing
mo_blend_crv_parameter
Keypoint Curve > Arcs
mo_arc_funcs
Keypoint Curve > Lines
mo_line_funcs
Keypoint Curve > Line Tangent & Perp
mo_linetan_funcs
Keypoint Curve > Break & Join 
 
Curves > New Curves
mo_curve_funcs
Curves > Primitives 
 
Curve Edit > Create
curve_create_sub
Curve Edit > Cut
mo_cut_funcs
Curve Edit > Modify
modify_types_sub
Curve Networks > Add/Delete Sculpt
mo_cnet_add_control_sub
Curve Networks > Add/Subtract Curves
mo_cnet_add_sub
Curve Networks > Continuity
mo_cnet_continuity_sub
Curve Networks > Influence Weights
mo_cnet_weight_sub
Curve Networks > Region of Influence
mo_cnet_region_sub
Delete > Painting 
 
Delete > Animation 
 
WindowDisplay > Anti-Alias 
 
Window Display > Toggles
mp_display_window_sub
Edit > Duplicate 
 
Evaluate > Continuity
curvature_sub
Evaluate > Surface Evaluate 
 
File > Export
al_export_types_sub
File > Image References 
 
File > Import
al_import_sub
File > Open Recent 
 
Layers > Delete
layer_delete
Layers > Select
layer_select
Layers > Set state
layer_states
Layers > Symmetry
layer_symmetric
Layers > Visibility
layer_visibility
Layouts > All Windows
windows_all_sub
Layouts > User Windows
windows_load_save
Locators > Deviation
al_locate_deviation_sub
Locators > Measure 
 
Mesh > Mesh Partitioning 
 
Mesh > Mesh Curves 
 
Mesh > Mesh Cleanup 
 
Mesh > Tessellation 
 
Object Edit > Align 
 
Object edit > Attach
attach_types_sub
Object Edit > Dynamic Shape Modeling 
 
Paint > Airbrush 
 
Paint > Effect Brush 
 
Paint > Eraser 
 
Paint > Marker 
 
Paint > Paint Symmetry 
 
Paint > Pencil 
 
Paint > Select 
 
Paint > Shape 
 
Paint > Solid Brush 
 
Paint Edit > Modify Layer 
 
Paint Edit > Color Correction 
 
Paint Edit > Layer Effect 
 
Paint Edit > Layer Operation 
 
Render > Ambient Occlusion 
 
Render > Create Lights
rp_light_sub
Render > Create Texture Projections
mo_object_projprims
Render > Editors 
 
Render > Multi-lister
mlist_sub
Pick > Object Types
obj_types_sub
Pick > Point Types
point_types_sub
Point Clouds > Surfaces
cloud_surf_sub
Preferences > Interface
interface_sub
Preferences > Menus 
 
Preferences > User Options
user_options_sub
Preferences > User Preferences 
 
Preferences > Workflows 
 
Surface Edit > Create CurvesOnSurface
create_COS_types_sub
Surface Edit > Orientation 
 
Surface Edit > Shells
solid_types_sub
Surface Edit > Stitch
stitch_types_sub
Surface Edit > Trim
trim_types_sub
Surfaces > Boundary Surfaces
boundary_types_sub
Surfaces > Multi-Surface Blend 
 
Surfaces > Planar Surfaces 
 
Surfaces > Primitives
mo_object_primitives
Surfaces > Rolled Edge 
 
Surfaces > Swept Surfaces
sweep_types_sub
Utilities > Command Stepper
command_stepper_sub
Utilities > SBD 
 
View > Local Move Camera
camera_local_movements_types_sub
View > World Move Camera
camera_world_movements_types_sub
View > View 1:1 
 
Windows > Editors
editor_sub
Windows > Information
information_sub
Transform > Local
pivot_types_sub
Transform > Modify
prop_mod_types_sub
Transform > Object Placement 
 

Was this information helpful?