Share

Markup palette

+

The Markup Tool Palette contains several simple drawing tools to create sketch annotations and drawings. Markups let you draw directly onto the camera view, making it easy to share feedback on design projects.

Access the Markup brushes from the Markup tool palette:

When using a Markup brush, if no markup is currently active, it creates one on the current view. Rotate the view to exit the active Markup when you are finished drawing. Markups are automatically saved and can be accessed in the Markup Lister.

When drawing, use:

  • LMB + drag to draw freehand lines
  • MMB + drag to draw horizontal lines
  • RMB + drag to draw vertical lines.
Tip: When creating your Markup, turn on Predictive Stroke to improve the quality of your strokes by making them more uniform and smooth. It's especially useful when drawing straight lines, circles, or ellipses, and when drawing quickly using a mouse.

Markup brushes

The Markup tool palette provides the following brushes:

Pencil

Applies pencil strokes to the active Markup.

Pen

Applies a uniform pen stroke to the active Markup.

Brush

Applies a tapered brush stroke to the active Markup.

Air Brush

Applies air brush strokes to the active Markup.

Soft Eraser

Erases the stroke from the active Markup using a soft edge.

Hard Eraser

Erases the stroke from the active Markup using a hard edge.

Text Markup

Allows you to add text to your Markups. The tool offers various options for font, size, and style.

Markup tool options

Drawing Brush Options

Brush Color

Selecting the color chip will open up the Color Editor window. The slider controls the lightness of the color.

Brush Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 - 1024.

Brush Opacity

Controls the translucency of the brush color. If Brush Opacity is less than 1, and you sketch several times in the same spot, the paint will build up (for erasers, the amount of paint removed will build up) and become more opaque. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque).

Predictive Stroke

Turn this on to improve the quality of your strokes by making them more uniform and smooth. It's especially useful when drawing straight lines, circles, or ellipses, and when drawing quickly using a mouse.

Predictive Strength

When Predictive Stroke is on, use the Predictive Strength slider to set how much you want your stroke to be smoothed. The higher the number, the smoother the stroke and the better the shape recognition.

Note: Your view in the canvas can also influence the amount your stroke is changed. When you are zoomed out, more detail is removed from your stroke, making it smoother. When zoomed tightly into your image, less detail is lost.

Text Markup Options

Font - Select a font for the text.

Text Color - Selecting the color chip will open up the Color Editor window. The slider controls the lightness of the color.

Style - Select a style (Regular, Bold, Italic) for the text. Options will vary for each font.

Point Size - Sets the text size. The default value is 1.

Tracking - Adjusts the space between characters.

Markup tool workflows

By default, the size of the Markup created is based on the width and height of the window. This can be changed in the Preferences > General Preferences > Markup.

Create a markup using a brush

  1. Choose a brush from the Markup Palette.

  2. The first time you click on top of the current view creates a Markup based on that view. You can now begin drawing freely.

  3. When drawing, use:

  • LMB + drag to draw freehand lines

  • MMB + drag to draw horizontal lines

  • RMB + drag to draw vertical lines.

    Tip: Turn on Predictive Stroke to draw smoother more uniform lines. Adjust Predictive Strength to set how much you want your stroke to be smoothed.
  1. To exit the current Markup and finish drawing on that Markup, rotate the view.

Create a text markup

  1. Choose the Text Markup tool from the Markup Palette.
  2. The first time you click on top of the current view creates a Markup based on that view. Click again in the window and type to add text to the Markup.
  3. To modify the text object, use the Text Options to define the font, color, and style of the entire text object.
  4. To move the text object, click and drag on the outline of the text then position it where you would like.
  5. Click somewhere else in the view window to add another text object on the same markup, then use the Move to Front, Move Forward, Send Backward, and Move to Back options in the bottom right of the view window to organize how the text is displayed.
  6. To delete an individual text object, press the Delete key.

Work with the Markup Lister

  1. Open the Markup Lister in Windows > Markup Lister.

  2. Click the icon.

    This creates a new markup based on the current view. You can now beging drawing freely.

  3. To exit the current Markup and finish drawing on that Markup, rotate the view.

Tip: Zooming and panning will still keep you within the active Markup, allowing you to work on details. Only rotating will exit the active Markup.

Images as Canvas

Images can be imported as a canvas which lets you place and transform them as planes. This is useful for setting up reference images that need to exist in the scene.

Import through file menu

  1. Select File > Import > Canvas.
  2. Choose an image using the file browser.
  3. The image is placed facing the camera and can now be transformed.

Import through Canvas Lister

  1. Open the Canvas Lister by choosing in Window > Canvas Lister.
  2. Click the icon to open the file browser and choose an image.
  3. The image is placed facing the camera and can now be transformed.

Was this information helpful?