If you are working with a solid model, you can recognize blind Pockets automatically. For a cavity to be recognized as a Pocket automatically, the following conditions must be met:
- The Pocket must have a flat floor. A cavity that passes all the way through the stock cannot be recognized. Through cavities can be recognized only as Side features.
- The Pocket must have walls all the way around it.
For cavities that meet these conditions the automatic recognition finds:
- The Pocket boundary and the island boundaries. Note that the islands must be distinct from the boundary, but they can be of different heights. The island of this example solid is recognized automatically:
This island is not recognized automatically.
- The Pocket depth is determined by the tallest pocket wall. If you want to force all the features you are recognizing to start at the same Z coordinate, then select Force same Z height and then enter an elevation. If the Pockets you are trying to recognize, share a wall with a Boss, you should control the depth in this way. This image shows the pocket that is automatically recognized.
This image shows the Pocket that is recognized if an elevation is set to the bottom of the Boss.
- If the Pocket has a consistent bottom radius, it is recognized automatically.
Chamfers are not recognized, but you can add them in the Feature Properties dialog. Drafted Pockets cannot be recognized automatically. You must use Chain feature curves option to recognize drafted features.