32-bit Float Rendering
32-bit float rendering is supported in addition to 8-bit and 16-bit float.
To enable 32-bit Graphics rendering, set the Output Precision mode to 32-bit Graphics in the Rendering Project preferences. This setting is general to all Batch Groups and Batch FX, just like the Hardware anti-aliasing.
Some Tools have not been updated. They accept 32-bit float clips as inputs, but render in 16-bit float. The resulting media is 32-bit float with decimation from the original content.
Area | 32-bit float Input | 32-bit float Rendering | Support 32-bit float Output | Comment |
---|---|---|---|---|
Project Management | N/A | N/A | N/A | 32-bit float projects can be created. |
Colour Management | Yes | Yes | Yes | |
Action | Yes | Conditional | Yes |
|
Media Caching and Rendering | Yes | Yes | Yes | RAW and OpenEXR media can be generated based on the Stone & Wire cfg file. |
Media Import/Export | Yes (OpenEXR only) | Yes | Yes (OpenEXR only) | |
New Sequence | Yes | Yes | Yes |
The following Batch nodes support 32-bit graphics rendering:
- 2D Transform
- Action
- Colour Source
- Colour Management
- CryptoMatte
- DeInterlace
- Difference Matte
- Flip
- Frequency
- GMask Tracer
- Image
- Interlace
- Lens Distortion
- Look
- Matchbox
- Match Grain
- Motion Analysis
- Motion Blur
- Motion Convert
- MUX
- OpenFX
- Paint
- Pybox
- Render
- Resize & Crop
- STMap
- Timewarp
- Text
- Type
- Write File (RGB OpenEXR only)
Note: Tools that are not listed above generally accept 32-bit clips as inputs, but render in 16-bit float.