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32-bit Float Rendering

32-bit float rendering is supported in addition to 8-bit and 16-bit float.

To enable 32-bit Graphics rendering, set the Output Precision mode to 32-bit Graphics in the Rendering Project preferences. This setting is general to all Batch Groups and Batch FX, just like the Hardware anti-aliasing.

Some Tools have not been updated. They accept 32-bit float clips as inputs, but render in 16-bit float. The resulting media is 32-bit float with decimation from the original content.

Area 32-bit float Input 32-bit float Rendering Support 32-bit float Output Comment
Project Management N/A N/A N/A 32-bit float projects can be created.
Colour Management Yes Yes Yes
Action Yes Conditional Yes
  • Rendering is done at 16-bit float, or 32-bit float if the 32-bit Graphics option is enabled in the Rendering tab of the Project preferences"
  • Layer effects (Blur, CC, CW, Comp, and MK) are always rendered in 16-bit float. Resize is rendered according to the bit depth of the layer.
Media Caching and Rendering Yes Yes Yes RAW and OpenEXR media can be generated based on the Stone & Wire cfg file.
Media Import/Export Yes (OpenEXR only) Yes Yes (OpenEXR only)
New Sequence Yes Yes Yes

The following Batch nodes support 32-bit graphics rendering:

  • 2D Transform
  • Action
  • Colour Source
  • Colour Management
  • CryptoMatte
  • DeInterlace
  • Difference Matte
  • Flip
  • Frequency
  • GMask Tracer
  • Image
  • Interlace
  • Lens Distortion
  • Look
  • Matchbox
  • Match Grain
  • Motion Analysis
  • Motion Blur
  • Motion Convert
  • MUX
  • OpenFX
  • Paint
  • Pybox
  • Render
  • Resize & Crop
  • STMap
  • Timewarp
  • Text
  • Type
  • Write File (RGB OpenEXR only)
Note: Tools that are not listed above generally accept 32-bit clips as inputs, but render in 16-bit float.

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