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Reference for the Ray Tracing Dialog

Provides an enhanced visualization experience that reduces the need for a separate rendering environment for producing realistic views of your design.

What's New: 2024.2

Access:

On the View tab Appearance panel, click Visual Styles and select either Realistic or Monochrome. These are the only visual styles that enable the Ray Tracing option.

On the View tab Appearance panel, click Ray Tracing.

Render Mode Definitions

Quality

    Lighting

  • Low and draft modes produce relatively flat lighting contributions.
  • Satin finishes do not render, light may appear stronger from one direction compared to High.
Low Draft High

    Materials

  • Low mode shows less displacement or bump representation.
  • Draft has improved displacement and more shadow contribution.
  • High provides full definition resolution.
Low Draft High

    Shadows

  • Shadows are approximated in Low and Draft modes.
  • Low uses the light source as ambient light. This can result in an overly lit scene and minimal shadows.
  • Draft approximates indirect lighting but with limitations.
  • High mode realistically displays the environment lighting and resulting shadows and reflections.
Low Draft High
Ray Tracing Controls
Expand/Collapse
Click the arrow to collapse the render mode section. Move the cursor over the bar title area to expand the mode section.
Quality
Displays the three render options. The default is Low. Selecting a different mode halts the ray tracing process, and begins again using the selected mode settings. The process also halts and restarts if you change the view by using zoom, orbit, changing lighting, modify settings, etc.
Low
Rough and semi-rough materials are approximated. Consequently, materials may look shinier than expected. Direct lighting is approximated and indirect lighting is treated as a constant ambient color. Shadows will lack in details. Useful for quick previews of outdoor/product renderings, but unsuitable for interior scenes.
Draft
Rough and semi-rough materials are approximated. Consequently, materials may look shinier than expected. Lighting is approximated so shadows will lack in details. Useful for quick previews.
High

Soft shadows and soft reflections from semi-rough materials will be rendered with a high quality level. This is the standard setting for final high quality renderings.

Progress
Displays the progress of display refinement based on the render selection. Displays the percentage complete and elapsed time.
Save
Pauses the progress of display refinement and saves an image at the current render completion state.
Pause
Interrupts the ray tracing process at the current refinement state. Click Continue to resume the ray tracing process. Changing view orientation or settings causes the ray tracing process to reset and start anew.
Disable
Halts the ray tracing process. Closes the ray tracing interface.

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