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What's New in Lustre 2021.2

PNG Support

You can now set Portable Network Graphics (PNG) compression level in Media Export.

  • The Compression Level goes from 0 to 9 (default is 4). The higher the compression value, the smaller the file, but the more time it takes to complete the export.
  • The compression is lossless.
  • 0 is uncompressed and makes for fastest exports.

Sony Updates

You can now export Sony XAVC Intra and LongGOP codec profile as QuickTime Movie files. You can encode content as h.264 using the following XAVC codec profiles:

  • XAVC HD Long GOP
  • XAVC 4K Long GOP
  • XAVC HD Intra VBR

QuickTime files encoded with XAVC HD/4K Long GOP are supported on most media players. XAVC Intra might require additional professional codec pack on macOS and Windows.

OpenEXR DWAA / DWAB Compression in Media Export

You can now set the DWAA / DWAB compression levels in Lustre. Ranges go from 1 to 999. Default value is 45, and matches the value implcitly set inprevious releases.

What's New in Lustre 2021.1

Avid Media Files

You can now import Avid DNxUncompressed media in MXF files. DNxUncompressed is a high quality format used for finishing, and just like Avid DNxHR, DNxUncompressed is not resolution constrained. It is available in YCbCr and RGB format.

Supported YCbCr (4:2:2):

  • 8-bit
  • 10-bit
  • 12-bit
Note: 16-bit and 32-bit fp YCbCr 4:2:2 files are not supported in Flame Family products.

Supported RGB (4:4:4)

  • 8-bit
  • 10-bit
  • 12-bit
  • 16-bit (seen as 32-bit fp in Flame Family products)
  • 32-bit fp

Sony Media Files

The import pipeline now uses the GPU to decode SonyRAW / X-OCN, providing faster decoding and improved playback performance on all Flame Family products.

RED Media Files

RED media files support is updated and fixes some issues with Komodo clips. This update also includes a new colour decision list option for IPP2 colour science. This option allows you to disable the CDL.

When you set Colour Science > IPP2, the new CDL option appears in the Options Category box. From the CDL menu, you can select how to use the CDL:

  • CDL Enabled: Apply the CDL metadata of the R3D/RMD sidecar file or when edited in the Format Options.
  • CDL Disabled: Do not apply the CDL metadata of the R3D/RMD sidecar file or when edited in the Format Options.
  • CDL As Per File: Use the CDL enabled/disabled status from R3D/RMD sidecar file to apply or not CDL metadata. This is the default option.

You can copy the status of CDL from the current shot to a selection of shots using the Selector.

What's New in Lustre 2021

Lustre 2021 release focuses on interop with Flame in the Dolby Vision workflow.

Dolby Vision™ Enhancements

You can now import in Flame-based products a Dolby Vision XML file created by Lustre. When importing a Dolby Vision XML file from Autodesk Lustre, the following data remains available:

  • The Apply status (Use Trim in Flame)
  • The Lock status
  • Original trims animation key frames and curves

This data is imported when using the Include Animated Transition Trims and Exclude Animated Transition Trims XML import options in Flame.

Lustre now supports eCMU v3.0.4.

Note: Dolby Vision XML files created by Flame-based products cannot be imported in Lustre. HDR FX from sequences created in Flame-based products cannot be imported in Lustre via Wiretap. The HDR FX is displayed as a regular Timeline FX in Source Grading and appears Black when imported as Sequence Grading.

What's New in Lustre 2020.2

Welcome to Lustre 2020.2. For details on the enhancements in this release, see the sections below.

Support for multiple Dolby Vision eCMU. You can now connect to multiple external Content Mapping Unit (eCMU) when working in HDR mode.

  • You can perform Trims based on the selected Target Display on multiple eCMU.
  • A new No target option (part of the Target Displays drop down menu) allows you to deselect an eCMU. This can be useful when working with multiple workstations.
  • The multiple eCMU support enables remote Dolby Vision mastering using Streambox Chroma products.
Note: You must perform Dolby Vision analysis first before selecting a target display.

Shapes displayed from anywhere. You can now display shapes outside the Secondaries menu. In the User settings (Tools menu / Colour Isolation Options), enable Show Shapes option to display the shapes outside of the Secondaries menu. This option is disabled by default.

New user settings control the display of Secondaries Shapes outside the Secondaries menu.

  • Located in Users > Tools > Colour Isolation Options, the Show Shapes option lets the Shapes of the current Secondaries appear outside the Secondaries menu.
  • Shapes can only be edited in the Secondaries menu.
  • Useful when working in TrueView mode (CTRL-F7).
  • This option is disabled by default when creating a new user profile.

Updated eCMU support. Support for Dolby Vision eCMU 3.0.3. The update contains bug fixes for SDI audio from the eCMU.

CODEX HDE Support. Lustre now supports CODEX High Density Encoding (HDE) for the ARRIRAW format. With this new format support, you can:

  • Import CODEX HDE encoded ARRIRAW media files (.arx). These encoded files are seen as ARRIRAW media files when decoded.
  • Experience better playback performance since compressed media file are read faster from storage.

For more information about CODEX HDE, see CODEX FAQ.

What's New in Lustre 2020.1

Welcome to Lustre 2020.1. For details on the enhancements in this release, see the sections below.

Dolby Vision™

  • Support for eCMU (external Content Mapping Unit) firmware version 3.0.2.
  • Support for HD (single link 3G) and UHD resolutions over Quad-Link 3G SDI (Level B only).
  • Support for 12-bit RGB 23.98p, 24p, 25p, 29.97p and 30p timings.
  • Support for HDMI tunneling with comsummer Dolby Vision TV (HD only).

Refer to Dolby Vision CMU 3.0.2 documentation for more details.

6G/12G SDI Preview Support

Lustre now supports 6G/12G SDI Preview on AJA KONA 5.

To enable 6G or 12G:

  1. Display the Project Management (Project>Engineering) or the Editing>Playout menu.

  2. Select 1.5G, 3G, or 6G/12G then the desired timing to program the AJA card. 6G or 12G is automatically selected based on the selected timing:

    6G for UHDTV/4K DCI (10-bit 4:2:2 up to 30p)

    12G for UHDTV/4K DCI:

    • 10-bit 4:2:2 2160p 50/60p
    • 12-bit 4:4:4 2160p up to 30p

Media Import

Automatic YUV Decoding and Auto Range options in Image>Transcode>Format menu.

  • Use these option when importing QuickTime and MP4 media files.
  • The Auto mode uses the file metadata for YUV Decoding and Range.

What's New in Lustre 2020

Welcome to Lustre 2020. For details on the enhancements in this release, see the sections below.

Dolby Vision™ HDR Improvements

Support for Dolby Vision™ 2.9

The Dolby Vision HDR workflow has been updated to Dolby Vision Algorithm version 2.9. This includes:

Support for eCMU (external Content Mapping Unit) firmware version 2.6.3:

  • Support for UHD resolutions over Quad-Link 3D SDI
  • Support for 10-bit / 12-bit RGB 23.98p, 24p, 25p, 29.97p and 30p timings
  • Fix for error message related to L1 metadata values when black frame is 0,0,0
Note: Refer to Dolby Vision CMU 2.6.3 documentation for more details.

Support for XML specification version 2.0.6 and XML schema version 2.0.5:

  • Support for Dissolve.
  • More robust support for animated trims
  • Lustre specific data is now shown as comments in the XML file. For this reason, it will not be possible to load these XML in previous versions of Lustre.
  • XML generated from previous versions of Lustre can be used in 2020, but because the analysis has changed, the end result might look different.

GPU analysis:

  • More precise content analysis

Dolby Vision HDR DCM Analysis Linear RGB Colour Transform:

  • PQ_16-bit-SDI-range_encoding_to_nits

Dolby Vision™ and Letterbox Content

If your content contains Letterbox, you need to ensure the Letterbox area is not affected by the Dolby Vision CM Analysis and Trims.

To do so, follow the example below, based on a 1920x1080 1.777 sequence with 1920x1080 2.35 Letterbox content):

  1. Connect Lustre's AJA output to the Dolby CMU.

  2. Create a Cut / Grade and HDR Grade.

  3. In Render / Resize, apply a Crop matching the content ratio (i.e. 2.40).

  4. Select the deliverable resolution and enable Size.

  5. Enable HDR View (H View).

  6. In Colour/DCM, select all shots with a Letterbox.

  7. Analyse the content.

  8. Save your HDR Grade file.

  9. Disable Render/Resize.

  10. Modify the CM Trim value.

    The Area located outside the active image will not be affected.

Updated AJA Support

Lustre 2020 version supports the new AJA 15 drivers. You need to install DKU 14.0.0 to have access to the new drivers. AJA 15 introduces support for the new AJA Kona 5 card for all certified platforms listed on the system requirements page.

Resizable Thumbnails

You can now set the size of the Storyboard Thumbnails, in both regular and large Storyboard views.

  • In Project Management, you can define the Thumbnails Size from 1x to 8x (low to high quality).

  • The thumbnails are grade-based: when it creates a new grade, Lustre generates the thumbnails using the size defined in Project Management.

  • A new control, located to the left of the Viewing Size control, changes the size of the Storyboard Thumbnails.

  • You define the default size of the Storyboard thumbnails: Shift+click the Storyboard Thumbnail Size field, under the playback controls.

    • The default value is saved with the context (user-based in a given project).
  • The Lustre Second Screen uses the same thumbnails as the Storyboard.

  • New keyboard shortcuts:

    • Enlarge the size of the Storyboard Thumbnail: Alt+Q
    • Reduce the size of the Storyboard Thumbnail: Alt+Ctrl+Q

File size of the thumbnails at their different resolutions:

Size Thumbnail Resolution File Size
1x (default) 128x96 48 KB
2x 256x192 192 KB
3x 384x288 432 KB
4x 512x384 768 KB
5x 640x480 1.2 MB
6x 768x576 1.7 MB
7x 896x672 2.3 MB
8x 1024x768 3 MB
Note: Media Import browsing thumbnail are not impacted with this change and are still generated at 128x96.

Tangent Control Panels

The following improvements were made to the Tangent Control panels.

  • Support for the Dolby Vision HDR toolset.
  • Support for the Stereo 3D Floating Windows controls.
  • Confidence Check controls are now available on the Tangent Arc, Element, and Wave panels.
  • Buttons to select Curves are now configured on the Tangent Arc panel. You can map these controls to other Tangent panels with the Tangent Mapper.
  • Added HLS/Diamond Keyers controls on the Tangent Wave panel.
  • TrueView (Ctrl+F7) available from the Tangent Arc control panel.
  • When selecting the Geometry or Keyer tool on the User Interface, the Tangent panel now updates and shows the matching toolset.

New Tokens

The following tokens have been added to Lustre's init.config file:

  • <VariablePlayback state="On" />

    • On: enables variable playback using up and down arrow to increase/decrease playback rate by 1x to 500x
    • Off: disables variable playback.
  • <LegacyGamma state="On"/>

    • On: original Gamma control
    • Off: updated Gamma control
  • <PrimaryMonitor width="0" height="0" />

    • In a dual monitor configuration, use this token to define the main monitor X and Y starting location.
  • <SecondMonitor x ="1920" y ="0" width="0" height="0" />

    • In a dual monitor configuration, use this token to define the second monitor X and Y starting location.

    <Fullscreen state="On" />

    • On: Full screen mode enabled: Controls in menu barsare not available and user has to ALT-tab to be able to menu bar.
    • Off: Full screen mode disabled. Menu bar is available.
  • <ReverseSDLKeyDataOrder state="On" />

    • On: Support for Stereo Decision List (SDL) data in CMX EDL generated by Stereo D latest specification.
    • Off: Use this option to import SDL in CMX EDL generated by Lustre 2017 and before. In this version, the SDL data was inverted based on the latest Stereo 3D SDL specification.
  • <SplitSDLConvergence state="Off" />

    • On: HIT value from SDL (i.e. Stereo Decision List data in a CMX EDL) is split between left and right eye. As an example, HIT 10 bout be +5 and -5
    • Off: HIT value is used as is (HIT 10 would be +10 and -10)
  • <RecordOffsetSDL state="Off" />

    • On: SDL data is loaded based on Record data in CMX EDL.
    • Off: SDL data is loaded based on Source data in CMX EDL.
  • <MissingFramesWhileRendering enum="IgnoreError" />

    • IngoreError: when rendering a grade, if source media cannot be read, Lustre continues rendering.
    • UserInputOnError: a warning is shown to user.
    • FailOnError: when rendering a grade, if source media cannot be read, Lustre stops rendering.

Other Improvements

Export Sony XAVC as Rec.2020. When you export media as Sony XAVC in an MXF container, you can now set the colour space to Rec.2020. This data is also read when importing media files.

Viewing Size enhancement. You can now set the default viewer value using Shift+click in the Viewing Size value field. This sets the default value for when you Ctrl+click the Viewer Size value field. The Viewer Size can be now be set to 1/1000th of a step.

Improved playback. Improved Print View playback performance in UHDTV 59.94/60 fps projects with AJA SDI Preview enabled.

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