Shell_Material : Material
Shell_Material - superclass: material; super-superclass:MAXWrapper - classID: #(597, 0)
This material is used to accomodate texture baking results with alternative display in viewport and rendering.
Constructor
Shell_Material...
BakeShell...
Properties
<Shell_Material>.bakedMaterial Standardmaterial default: Standard -- material; Baked_Material; SubAnim
Get/Set the baked material.
<Shell_Material>.originalMaterial Standardmaterial default: Standard -- material; Original_Material; SubAnim
Get/Set the original material.
<Shell_Material>.renderMtlIndex Integer default: 0 -- integer; Rendering_Material
Get/Set the index of the material for rendering.
0 - use the Original Material for rendering
1 - use the Baked Material for rendering
<Shell_Material>.viewportMtlIndex Integer default: 0 -- integer; Viewport_Material
Get/Set the index of the material for viewport display.
0 - use the Original Material in the viewport
1 - use the Baked Material in the viewport
EXAMPLE
--Set all scene Shell materials to use Original in Viewport --and Baked in rendering: for m in scenematerials do ( if classof m == Shell_Material then ( m.viewportMtlIndex = 0 m.renderMtlIndex = 1 ) )