TopBottom : Material
TopBottom - superclass: material; super-superclass:MAXWrapper - classID: #(256, 0)
Constructor
topBottom ...
topBottomMat ...
Properties
<TopBottom>.topMaterial Material default: Standard -- alias: Top______Standard
The top material.
<TopBottom>.bottomMaterial Material default: Standard -- alias: Bottom______Standard
The bottom material.
<TopBottom>.map1Enabled Boolean default: true -- alias: Map_1_Enable
Turns on/off the use of the top material in the topbottom material.
<TopBottom>.map2Enabled Boolean default: true -- alias: Map_2_Enable
Turns on/off the use of the bottom material in the topbottom material.
<TopBottom>.blend Float default: 0.0 -- animatable
Blends the edge between the top and bottom sub-materials.
This is a percentage that can range from 0 to 100.
At 0, there is a sharp line between the top and bottom sub-materials.
At 100, the top and bottom sub-materials tint each other.
<TopBottom>.position Float default: 50.0 -- animatable
Determines where the division between the two materials lies on an object.
This is a percentage that can range from 0 to 100.
0 is at the bottom of the object, and displays only the top material.
100 is at the top of the object, and displays only the bottom material.
<TopBottom>.coordinates Integer default: 0
Choose how the software determines the boundary between top and bottom:
0 - World (Faces point up or down according to the scene’s world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.)
1 - Local (Faces point up or down according to the object’s local coordinates. When you rotate the object, the material rotates with it.)