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IKControl

IKControl : Matrix3Controller {e6f5815,717f99a4} 

Constructor

Class instances not creatable by MAXScript 

Properties

.PosXActive (Position_X_Active) : boolean 
.PosXLLimited (Position_X_Lower_Limited) : boolean 
.PosXULimited (Position_X_Upper_Limited) : boolean 
.PosXLimited (Position_X_Limited) : boolean 
.PosXLLimit (Position_X_Lower_Limit) : world units 
.PosXULimit (Position_X_Upper_Limit) : world units 
.PosYActive (Position_Y_Active) : boolean 
.PosYLLimited (Position_Y_Lower_Limited) : boolean 
.PosYULimited (Position_Y_Upper_Limited) : boolean 
.PosYLimited (Position_Y_Limited) : boolean 
.PosYLLimit (Position_Y_Lower_Limit) : world units 
.PosYULimit (Position_Y_Upper_Limit) : world units 
.PosZActive (Position_Z_Active) : boolean 
.PosZLLimited (Position_Z_Lower_Limited) : boolean 
.PosZULimited (Position_Z_Upper_Limited) : boolean 
.PosZLimited (Position_Z_Limited) : boolean 
.PosZLLimit (Position_Z_Lower_Limit) : world units 
.PosZULimit (Position_Z_Upper_Limit) : world units 
.RotXActive (Rotation_X_Active) : boolean 
.RotXLLimited (Rotation_X_Lower_Limited) : boolean 
.RotXULimited (Rotation_X_Upper_Limited) : boolean 
.RotXLimited (Rotation_X_Limited) : boolean 
.RotXLLimit (Rotation_X_Lower_Limit) : angle 
.RotXULimit (Rotation_X_Upper_Limit) : angle 
.RotYActive (Rotation_Y_Active) : boolean 
.RotYLLimited (Rotation_Y_Lower_Limited) : boolean 
.RotYULimited (Rotation_Y_Upper_Limited) : boolean 
.RotYLimited (Rotation_Y_Limited) : boolean 
.RotYLLimit (Rotation_Y_Lower_Limit) : angle 
.RotYULimit (Rotation_Y_Upper_Limit) : angle 
.RotZActive (Rotation_Z_Active) : boolean 
.RotZLLimited (Rotation_Z_Lower_Limited) : boolean 
.RotZULimited (Rotation_Z_Upper_Limited) : boolean 
.RotZLimited (Rotation_Z_Limited) : boolean 
.RotZLLimit (Rotation_Z_Lower_Limit) : angle 
.RotZULimit (Rotation_Z_Upper_Limit) : angle 
.PrefPosX (Preferred_Position_X) : float 
.PrefPosY (Preferred_Position_Y) : float 
.PrefPosZ (Preferred_Position_Z) : float 
.PrefXAngle (Preferred_Rotation_X) : angle 
.PrefYAngle (Preferred_Rotation_Y) : angle 
.PrefZAngle (Preferred_Rotation_Z) : angle 

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