Interface: MeshINI
The MeshINI available in 3ds Max 2018 and higher exposes a single method for changing the DefaultAttachMappingClear INI file setting that manages how vertex channel data is set when objects are attached.
Properties:
Methods:
<void>SetAttachDefaultClearMapChannel <boolean>clear
By default, objects are attached using planar mapping with the vertex channel set to white. In some cases, this can cause unwanted effects to existing mapping or vertex color changes. To change this behavior call MeshINI.SetAttachDefaultClearMapChannel true
.
Actions: