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Interface: MissingUVCoordinates

The MissingUVCoordinates Core Interface exposes methods for interacting with the Missing UV Coordinates xView Checker.

Available in 3ds Max 2010 and higher.

Properties:

No Properties Exposed.

Methods:

<enum>MissingUVCoordinates.Check <time>time <node>nodeToCheck <&index array>results      

Check enums: {#Failed|#Vertices|#Edges|#Faces}      
results is In and Out parameter   

Performs a Missing UV Coordinates xView check at the given time on the specified node and returns its results in the array passed by-reference as third argument.

The method itself always returns the #vertex enum because the Missing UV Coordinates check only checks vertices and the values written to the results array always represent indices of vertices with no texture coordinates.

<boolean>MissingUVCoordinates.hasPropertyDlg() 

Returns true if the xView checker implements a property dialog, false if it does not.

In the particular case of the Missing UV Coordinates checker, it always returns false.

<void>MissingUVCoordinates.showPropertyDlg() 

Shows the property dialog of the xView checker, if implemented.

In the particular case of the Missing UV Coordinates checker this method does nothing.

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