A polyChipOff node is created when you extract faces from a mesh (
).Transform Attributes
- Translate
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This value moves the extruded or duplicated faces along the X, Y, or Z-axis.
- Rotate
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This value sets the angle by which you want to rotate the extruded or duplicated faces around the X, Y, or Z-axis of the pivot.
- Scale
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Enter a value to scale the extrusion or duplicated faces along the X, Y, or Z-axis of the pivot.
- Pivot
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This value defines the point around which the Translate, Rotate and Scale operations are centered.
Poly Chip Off History
- Offset
-
This value specifies a universal offset for local values.
- Local Translate
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This value moves the extrusion or duplicated face locally along the X, Y, or Z-axis. Positive or negative values indicate how far the extruded or duplicated faces are moved locally.
- Local Rotate
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This value sets the angle at which you want to rotate the extruded or duplicated faces locally around the X, Y, or Z-axis of the center of the selection.
- Local Scale
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This value scales the extrusion or duplicated faces locally along the X, Y, or Z-axis of the center of the selection.
- Local Direction
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Enter a value to set the location of the X, Y, or Z-point in the local axis. Notice how the manipulator handles change accordingly when you change the Y direction value to 4.0.
- Random
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Enter a value to duplicate faces in random directions, with a value of 0 to 1. Lower values are closer to the specified direction. Higher values are more randomized.
In the following example, faces were extruded with random values of 0, 0.5, and 1.
- Duplicate
-
Turn this attribute on to duplicate the faces instead of extracting them.
- Keep faces together
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When this attribute is on, Maya extracts each face separately. When this option is off, Maya extracts the faces as a whole.
- World space
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Turn on the World Space Coords to use the world coordinate system when you change values randomly.