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Arnold for Maya 5.5.0 (What's New in Maya 2026)

Maya 2026 ships with MtoA 5.5.0, which introduces Arnold 7.4.0.0 core.

See the Arnold for Maya release notes for the full list of recently added features and bug fixes.

Improved, more realistic shadows for glass objects

Transparent objects like clear glass now cast shadows. The look of the shadow is controlled by the new transmission_shadow_density parameter on theopenpbr_surface and the standard_surface shaders. (ARNOLD-6881, ARNOLD-15863, ARNOLD-15828)

0 0.5 0.9 1
Transmission shadow density = 0 Transmission shadow density = 1
Caustics off
Caustics on

Improved Global Light Sampling (GLS) on glossy materials (MtoA 5.4.8)

GLS now takes material glossiness into account when sampling, which greatly enhances the quality especially when many small lights are present. It causes small slowdowns for fixed AA renders, but for adaptive renders, it brings overall speedups. For example, with adaptive in the robot scene below we achieved 1.7x speedup. This feature can be enabled and disabled using GLS_glossy_enable. (ARNOLD-15489)

7.3.5, fixed AA 7.3.7, fixed AA

Optimized Cryptomatte and GPU support

Arnold now has an internal implementation of Cryptomatte that adds support for GPUs and improves performance on CPU. Cryptomatte now consumes less memory for samples, making it easier to use higher AA settings, progressive rendering, and adaptive rendering (when properly used with FIS). In a simple scene rendered at 640x480 resolution with three cryptomattes the below table shows improvements in peak memory. (ARNOLD-11042)

Various normal types for triplanar

The triplanar shader has a new parameter normal_type which can be used to select the type of normal to use for selecting the dominant axis for texturing. The options are
  • shading: The previous behavior and uses the smooth shading normal (this normal includes bump).
  • smooth_and_displaced: Like shading, but without the bump.
  • smooth_before_displacing: Gives the smooth normal before displacement and bump. Note that smooth_before_displacing requires that autobump be enabled. (ARNOLD-15523)
shading smooth and displaced
shading smooth before displacing

Arnold for Maya plugin enhancements

  • Create multiple mesh lights from multiple selected meshes: The Create Mesh Light menu command now create a mesh light for each selected mesh (MTOA-2204)
  • Add logs for Render To Texture: A new option -log has been added to the arnoldRenderToTexture command and to the UI, to allow users to produce a render log for debugging issues (MTOA-2181)
  • Add layer_name parameter in AOV nodes: The ability to set the layer name for AOvs has been added to the AOV editor and the AOV nodes. This means you can declare the same AOV multiple times with separate names that will appear in output EXRs (MTOA-227)
  • Match alembic motion keys to the scene: aiStandin nodes have a new abcUseSceneMotionKeys parameter that sets the number of motion keys for an alembic procedural to the same as the current scene (MTOA-2226)

Arnold RenderView enhancements

  • Arnold Render View - Log Viewer: Add tabs for viewing saved logs and loading log files: Tabs have been added to the Log Viewer to allow you to copy from the live log and load log files from disk (ARNOLD-15640)
  • New Arnold RenderView Icons: Arnold RenderView has had new improved DPI-aware icons (ARNOLD-14264)

Performance enhancements

  • Faster OpenVDB volume intersection: Intersecting OpenVDB volumes are optimized for many-cores. Scenes where volume::intersection is a sizable component of render time can see large speedups. One scene where it accounted for 73% of render time on a 128-core machine saw the volume::intersection time drop to 16% of total time, for an overall 3x speedup in render time. (ARNOLD-15448)
  • Faster uv_camera baking: The uv_camera.grid_size default is now 0 instead of 16, where 0 specifies that the grid_size is automatically chosen. Using the new default, baking a sphere with 800k triangles is now 6.5x faster than the previous default. (ARNOLD-15441)
  • Improved instancing in the Alembic procedural: Instanced geometries are now better handled in Alembic. This fixes the known issues with make_instance, which is now enabled by default. (ARNOLD-15209, ARNOLD-8364, ARNOLD-8924, ARNOLD-7818)
  • Optimized handling of interactive object visibility changes: Improved detection of visibility changes gives faster scene updates. (ARNOLD-15708)

MaterialX Enhancements

  • Improved MaterialX support: MaterialX has been upgraded to v1.38.10-OpenPBR. This new version brings support for the OpenPBR MaterialX node, improved Lama support, and new nodes such as NPR. see [v1.38.10] ( https://github.com/AcademySoftwareFoundation/MaterialX/releases/tag/v1.38.10), [v1.38.9] (https://github.com/AcademySoftwareFoundation/MaterialX/releases/tag/v1.38.9) release notes for details. (ARNOLD-15659)
  • Improve interoperability between Arnold and MaterialX shaders: It is now possible to connect Arnold closure shaders such as standard_surface and openpbr_surface to MaterialX surfaceshader shaders such as mix. (ARNOLD-15238)
  • MaterialX OSL closure support: The OSL closures defined by MaterialX for definition of layered physical materials have been ported to Arnold. For example, all the closures needed to implement the OpenPBR are now available in OSL. See OSL Shaders for more information.

Coated diffuse material created with OSL MaterialX closures.

Arnold Enhancements

  • Lights in procedural instances: Lights in instanced procedurals are copied for each instance. For example, instances of ASS or USD assets with lights now render the lights properly. (ARNOLD-15657)
  • Add more options settings to image metadata: Images with metadata, such as EXR files, now include arnold/AA_samples_max, arnold/AA_adaptive_threshold, arnold/fis_filter, and arnold/fis_filter_width metadata. (ARNOLD-15521)
  • Linked color and positions in ramp shaders on GPU : Arnold GPU now supports the linking of individual ramp parameter components for the position, value, color, and interpolation parameters. (ARNOLD-7120)

OpenPBR Enhancements

  • New OpenPBR icons: New icons have been added for the aiOpenPBRSurfacein the Hypershade, and the Arnold openpbr_surfaceshader in LookdevX (MTOA-2215)
  • Nits per Unit options parameter exposed: Introduced in Arnold 7.3.4.0, the OpenPBR Surface emission_luminance parameter (in nits) is scaled down by the nits_per_unit value (defaulting to 1000) to bring it into Arnold units (MTOA-2080)
  • Corrected clamping of OpenPBR metallic lobe: The OpenPBR metallic lobe Fresnel previously exhibited energy gain when the specular_weight parameter was increased above 1. This has been corrected so that the Fresnel conserves energy in this case, saturating to a mirror reflection in the limit of high specular_weight.

USD Enhancements

  • Root primitive supported in MayaUSD exports: When you export with MayaUSD, if you set a root primitive then that is taken into account for Arnold nodes (such as lights). MTOA-2067
  • Register Axtra prims when exporting to USD: When exporting to USD using Maya USD we now make sure to export extra prims added by Arnold (MTOA-2111)
  • Exposed Hydra parameter in MayaUSD proxy shape: usdProxyShape objects now have an Arnold section in the Attribute Editor, with several parameters. The new Hydraattribute allows you to render through the Hydra framework, and use Hydra generative procedurals. (MTOA-2130)
  • Arnold parameters in USD nodes are now undoable- Changes to Arnold byte-type attributes such as visibility, sidedness, and subdiv_iterations, in MayaUSD schemas are now undaoable (MTOA-2193)
  • Distant Lights normalize support: Distant lights now support the normalize attribute, so you can now disable normalize (before it was always enabled and the normalize attribute was ignored). You can use the Arnold option usd_legacy_distant_light_normalize to roll back to the previous behaviour. (usd#2176)
  • USD 24.11: The USD procedural now uses USD 24.11.
  • Better Hydra support: Improved compatibility with recent USD versions and Solaris:
    • Handle the DirtyRender tag properly in Hydra. usd#2170
    • Use Stop render instead of Pause render in Hydra, to avoid restarting renders when the user views a difference render output (AOV). usd#2177
  • Add more render statistics: The time taken to read the stage is not included in the Arnold render stats. usd#2190
  • shader_override in Hydra: Arnold scenes with shader_override set in the options can be exported to USD and rendered through Hydra now (usd#2119)
  • Operators in Hydra: Operators are now represented as UsdShade primitives. Arnold scenes with operators that are exported to USD can now be rendered through Hydra (usd#2110)
  • Updated Arnold schemas: Legacy Typed schemas were replaced with API schemas for the corresponding USD node types (usd#2088)
  • First support for versioned schemas: Versioned schemas (such as DomeLight_1) can now be rendered in USD and Hydra (usd#2145)
    • Hydra mode in the USD procedural: A new parameter hydra can be used to render the USD data through a Hydra framework. This supports interactive updates, and can be used to reproduce the same behaviour as a Hydra render delegate (usd#2109 usd#2107 usd#2019 usd#2017 usd#2003)
    • transform_keys primvar: When the primvar arnold:transform_keys is set, it controls the number of time samples used for the matrices of Arnold nodes (usd#2111)
    • Arnold Cameras in Hydra: Arnold cameras (vr, cylindrical, spherical, uv, fisheye) are now supported in Hydra. You create the Arnold cameras as USD built-in cameras, with a string primvar arnold:camera that specifies the Arnold camera type. (usd#1738 usd#2082)
    • Improved USD export that better supports Hydra: USD exports now support Hydra, so that scenes from Maya or 3ds Max now render as expected in Houdini Solaris.
      • usd#2000 - Write light filters through node graphs so they can be rendered in Hydra
      • usd#1965 - Write color manager attributes in the RenderSettings primitive
      • usd#2008 - Write spot and photometric lights as UsdLux schemas
      • usd#2030 - Write background and atmosphere shaders under a node graph for hydra support
      • usd#2031 - Write AOV shaders under a node graph for hydra support
      • usd#2025 - Write imagers through node graphs for hydra support
      • usd#1987 - Author familyName and familyType in GeomSubsets written as USD
      • usd#2080 - Author animated shader attributes in a way that they can render in hydra
      • usd#2047 - Shaders exports should be bound to a material
    • Fixed mismatches between USD and Hydra renders: Several changes were done, either on the procedural or the render delegate, in order to have a consistent behaviour in both code paths.
      • usd#1974 - Delegate should only create default shaders when needed
      • usd#1959 - Improve translation of normals and primvars in hydra
      • usd#1946 - Support color space in materialx for hydra
      • usd#2042 - Follow hydra normals skinning behavior in the procedural
      • usd#2055 - Support animated curves orientations in hydra
      • usd#2053 - Visibility and sidedness attributes not supported in Arnold native hydra prims
      • usd#2061 - Support arnold light groups in Hydra
      • usd#2086 - Compute FOV in the procedural and hydra in a similar manner
      • usd#2057 - Add ginstance support in hydra and fix a data race issue
      • usd#2067 - Do not author useless "normals" user data in meshes/curves through the procedural
      • usd#2010 - Support TreatAsPoint in spot lights
      • usd#1979 - Support treatAsPoint in Hydra photometric lights
    • UsdPlane support: UsdPlane primitives were previously ignored, and are now rendered in Arnold. (usd#2058)
    • Improved support for ArnoldProceduralCustom primitives: ArnoldProceduralCustom primitives are now supported like other geometric primitives, including instancing and visibility settings. (usd#2064)
    • Profiling / Stats: Render settings can now specify filenames to output arnold profiling or stats files (usd#1118)

Installer Updates

  • Windows MSI to have the same naming conventions as other installers: The Windows MSI installer now has the same formatting as the other installers, including the operating system in the file name (MTOA-2261)
  • New installer on macOS: The macOS installer works better with native macOS tools (MTOA-2051)

Component Updates

  • Arnold RenderView OpenColorIO updated to 2.4.1: Arnold RenderView (ARV) now uses OpenColorIO version 2.4.1
  • Updated OpenImageIO: OpenImageIO has been updated to v2.6.3.0. (ARNOLD-13742)
  • OpenColorIO 2.4.1: OpenColorIO has been updated to v2.4.1. (ARNOLD-15681) see the full release notes.
  • Upgraded OCIO: OpenColorIO was upgraded to 2.4.0. (ARNOLD-15477)
  • Updated OpenSSL to 3.14: Updated OpenSSL to include security fixes (MTOA-2174)
  • Updated Autodesk Desktop Licensing installer: Arnold now uses Autodesk Desktop Licensing installer version 15.1, which includes the following components: AdskLicensingService 11.16.6.5912, AdskLicensingAgent 5.20.12.4281, and AdskLicensingInstHelper 2.13.1.2514.
  • Updated Autodesk Analytics Program: A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings performance and stability improvements. In particular, instead of waiting for five minutes, ADPClientService.exe now quits as soon as Arnold terminates and ADPClientService finishes its processing. (ARNOLD-15396, ARNOLD-12865)
  • Updated CER: The Customer Error Reporting (CER) library is updated to v7.1.3. (ARNOLD-13834)

API changes

  • Imager run once mode: Imagers can now be set to run only once, at the end of a bucket or the end of a completed final frame. This can be useful for particularly expensive imagers and can be enabled via the ImagerProperties::run_once property. (ARNOLD-12191)
  • Replace AtImagerSchedule with AtImagerProperties: The imager_prepare API has a new AtImagerProperties structure that provides more control over how an Imager should run. (ARNOLD-15774)Setting Imager bucket / full frame schedules will now work like so:
    imager_prepare { if (run_imager_full_frame)
    properties.schedule_full_frame = true; else
    properties.schedule_bucket = true; }
  • Improved return values for device selection API : AiDeviceSelect and AiDeviceAutoSelect now return the AtDeviceSelectErrorCode enum instead of an int to better describe the error status of the API call. (ARNOLD-14652)
    AtDeviceSelectErrorCode
    SUCCESS Device selection was successful
    FAILURE_NO_DEVICES_FOUND No Arnold compatible devices found
    FAILURE_NAME No matches found for options.gpu_default_names regular expression
    FAILURE_MEMORY No matching device has free memory greater than options.gpu_default_min_memory_MB threshold
    FAILURE_INVALID_ID Invalid device id in selection
    FAILURE_UNSUPPORTED Unsupported device in selection
    FAILURE_UNKNOWN Generic error
  • Node API : Added new AiNodeAddDependency to declare an update dependency between a consumer node and a specific parameter on a producer node (a consumer can depend on a producer through multiple parameters). Added another API to clear the dependency between two nodes (for all parameters). Finally, the previous API is deprecated. The same behaviour can be replicated by using the newAiNodeAddDependency API and passing an empty or null string for the parameter, to create a dependency that covers all parameters (this should be used only when absolutely necessary). (ARNOLD-15483)
    AI_API void AiNodeAddDependency(AtNode* consumer, const AtNode* producer, const AtString param);
    AI_API void AiNodeClearDependency(AtNode* consumer, const AtNode* producer);
    AI_API AI_DEPRECATED void AiNodeAddDependency(AtNode* consumer, const AtNode* producer);
  • Limit node update recursion: Previously, node updates were propagated up the parent chain for all node types. We now do this for shape nodes only. This can improve node update time. (ARNOLD-15492)
  • Avoid unnecessary node updates: Resetting a node parameter to the current value will no longer cause a node update. (ARNOLD-15402)
  • Per-parameter update dependencies: Previously, a node update dependency caused a node to be updated whenever the dependency node was modified. We now define these dependencies based on parameters, so the node update is triggered only when one of the specified parameters on the dependency node was modified. (ARNOLD-15483)
  • Additional metadata for parameter grouping and types: New metadata added for most base types (such as polymesh, shape, light, and skydome_light to specify information about parameters. (ARNOLD-15674)
    • ui.groups - Information on the grouping of parameters, useful for applications to automate the display of parameters. This metadata was previously available for some shaders only. It is in the form of Group Name 1:param_1 param_2,Group Name2:param_3 param_4
    • ui.hide - This boolean hides a parameter in an interface
    • ray_vis_type - A boolean metadata for parameters that takes a byte value that represents a ray-type mask, for example, visibility, sidedness

Incompatible changes

Arnold 7.4 breaks binary compatibility. Shaders, procedurals, and other plugins compiled against older versions of Arnold are not compatible with this version of Arnold and must be updated and recompiled.
  • Autodesk Network Licensing version: Arnold 7.4 switches to ARNOL_2026licensing. (ARNOLD-15400)
    • Single-user subscriptions will work with Arnold 7.4. The plugin installers automatically register the new version. If you do not use a plugin, then after you download Arnold, open the Arnold License Manager and click Register.
    • Existing network licenses will not work with Arnold 7.4. Log on to your Autodesk account to generate your new ARNOL_2026 licenses.
    • If you do not run the installers, and you manually register Arnold, then use --pk C0PR1 --pv 2026.0.0.F with the AdskLicensingInstHelper command.
  • Removed sss_use_autobump option: Use the per-object autobump_visibility flag. (ARNOLD-15782)
  • Removed legacy_volume_albedo: This option is no longer available as the new volume albedo is more useful. (ARNOLD-15782)
  • Removed AiMsgSetCallback(), AiMsgAddCallback(), AiMsgResetCallback(): Use AiMsgRegisterCallback() and AiMsgDeregisterCallback() instead. (ARNOLD-15782)
  • Removed AiASSLoad(), AiASSWrite(), AiASSWriteWithMetadata(): Use AiSceneLoad() and AiSceneWrite() instead. (ARNOLD-15782)
  • Removed deprecated versions of AiOrenNayarBSDF() and AiMicrofacetSetThinFilm(): Use the version with the same function name but additional arguments. (ARNOLD-15782)
  • Removed AiLoadImage(): Use AiReadImage() instead. (ARNOLD-15782)
  • Deprecated enable_new_quad_light_sampler and enable_new_point_light_sampler options: The new samplers should always be better, so these options are marked as deprecated and will be removed in a future version of Arnold. (ARNOLD-15782)
  • Distant Lights normalize support: Distant lights now support the normalize attribute, so you can now disable normalize (before it was always enabled and the normalize attribute was ignored). You can use the Arnold option usd_legacy_distant_light_normalize to roll back to the previous behaviour. (usd#2176)
  • Renamed Hydra parameter: The attribute aiHydra in the Arnold section of the mayaUSD proxy shapes was replaced with aiLegacyTranslation. Setting it to offtriggers the Hydra mode of the USD procedural (MTOA-2262)
  • Improved distance unit support: Ass file exports are now always exported using the internal Maya internal units of centimeters. Units are now also correctly taken in to account when loading ass files created in other Arnold plugins into aiStandIn nodes.This can affect the look of some shader networks as they now will match the shading in scenes with different units. (MTOA-1892)
  • AiMakeTx without color conversion: When AiMakeTx or maketx are run on a texture that has the same color space as the rendering space, a TX file with the suffix "raw" is created, following the same convention as what auto-tx does at render time. (ARNOLD-15636)
  • Correct narrow space with the OCIO env var: When the default color manager node is used with an environment variable OCIO pointing to a custom config file, Arnold now use a proper narrow space for 8-bit textures, instead of assuming a narrow space called sRGB. (ARNOLD-15634)
  • Missing dependencies: Custom nodes must declare all dependencies. Now that Arnold uses per-parameter dependencies, any missing dependencies will result in invalid data that may cause crashes or hangs. Also, shaders that depend on render camera values must declare a dependency on options.camera so that the shader is updated when a new camera is set. (ARNOLD-15483)

Bug Fixes

  • MTOA-1929 - Arnold Render View switches from USD camera on full update or changing to or from GPU
  • MTOA-2009 - Crash if unloading MtoA
  • MTOA-2079 - Maya 2023 crashes when you enable Drawing Override Enabled for an aiStandIn
  • MTOA-2102 - Render Settings camera list not refreshing upon USD file load or upon adding a UFE camera.
  • MTOA-2105 - TX Manager fails to generate tx files
  • MTOA-2106 - Converting aiStandardSurface or standardSurface to aiOpenPBR via Arnold menu did not remove the original shader
  • MTOA-2123 - Batch renders abort if a directory already exists
  • MTOA-2127 - Geometry with no UVs shades black in viewport with aiOpenPBR applied.
  • MTOA-2164 - [USD] Frame set incorrectly for USD node
  • MTOA-2182 - UsdPreviewSurface not translating
  • MTOA-2194 - Viewport renders not starting when using UFE cameras
  • ARNOLD-7549 - PNG textures with partial alpha render too dark
  • ARNOLD-11794 - Vector type shaders render black when assigned to a shape
  • ARNOLD-11891 - Random crashes when using the Maya hypershade
  • ARNOLD-12112 - Appending render causes buckets to be added in the wrong AOV
  • ARNOLD-13968 - Add execute permission to ADPClientService on Linux
  • ARNOLD-15082 - Isolate select icon is covering information in the ARV status bar
  • ARNOLD-15247 - Fixed crash on systems with vGPUs, or GPU in TCC mode under Windows
  • ARNOLD-15278 - Crash on interactive modification of light_group or shadow_group array
  • ARNOLD-15433 - OIDN treats AtVector as float2
  • ARNOLD-15454 - Support overriding a user property on an instance if defined already on parent
  • ARNOLD-15478 - [GPU] Hangs and crashes with uv_camera
  • ARNOLD-15488 - MaterialX published compound with promoted color port does not render correctly
  • ARNOLD-15533 - Fixed ordering of parameters in kick info
  • ARNOLD-15542 - Crash when modifying light group array on a mesh with instances
  • ARNOLD-15543 - Gamma icon in Render View doesn't scale with DPI
  • ARNOLD-15556 - clip_geo not fully working with instances of procedurals
  • ARNOLD-15587 - Parameter reset on an instance node creates unnecessary array copies
  • ARNOLD-15645 - Texture resolving not working with search path or path mapping in some cases
  • ARNOLD-15668 - Resetting a procedural node should unload its children
  • ARNOLD-15670 - Crash when modifying vlist on an instanced mesh
  • ARNOLD-15704 - Long UFE camera paths creating very long ARV camera selector menu bar.
  • ARNOLD-15723 - No visible layering when layering a dielectric on top of a diffuse Lama shader.
  • ARNOLD-15828 - [GPU] Shadow artifacts with transmission or opacity
  • usd#1764 - ArnoldUsd schema was missing from Arnold SDK
  • usd#1837 - Fix motion blur of instanced skinned geometry with animated parent matrix
  • usd#1961 - Random curves width in Hydra when radius primvars are authored
  • usd#1972 - Ensure subdivision is disabled when subdiv iterations is equal to 0 in Hydra
  • usd#1977 - AOV shaders not set properly in hydra mode of the scene format
  • usd#1982 - Fix subdivision when primvars are set in parent primitives
  • usd#1984 - Cylinder lights not taking normalization into account through USD
  • usd#1992 - Support hydra skinned positions with more than 3 keys
  • usd#1994 - Fixed hydra errors with varying topologies, and incorrect velocities in first renders
  • usd#1997 - Apply correct amount of transform keys when xformOp is set on parent prims
  • usd#2015 - Support hydra points with empty widths
  • usd#2027 - Fix faceVarying normals interpolation in the procedural when the mesh is left handed
  • usd#2037 - Improve instances and objects motion blur coherence
  • usd#2078 - Ensure the hydra render callback is always invoked
  • usd#2084 - Imagers should be applied to all drivers
  • usd#2092 - Fix interactive update issue when prims visibility is tweaked in the procedural
  • usd#2094 - Support material interactive updates in the procedural
  • usd#2102 - Remove hydra warning subdiv_iterations: use type BYTE, not INT
  • usd#2105 - Ensure the Arnold scene isn't modified after a Hydra batch render started
  • usd#2122 - RectLight doesn't take width / height into account with scenes exported from Arnold
  • usd#2129 - Fixed crashes when instancers have empty / invalid positions
  • usd#2131 - Wrong transform when an instanceable prim is not xformable
  • usd#2133 - Fixed crash when the root primitive is invalid
  • usd#2154 - Fix regression in Husk renders missing motion and velocity data
  • usd#2159 - User data errors with deformed meshes and subdivision
  • usd#2168 - Updated code calling SamplePrimvar following the changes in USD 24.08 affecting motion blur.
  • usd#2187 - Cannot override output image with Arnold product types
  • usd#2201 - Hydra procedural should not modify the input usd stage with shutter range
  • usd#2197 - MaterialX textures not applied properly in hydra through mayaHydra

System Requirements

  • Maya 2024, 2025, or 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • macOS 10.13 or later, macOS 11 and later for Maya 2024
  • Apple Mac models with M series chips:
    • Natively supported by Arnold for Maya 2024
    • Supported under Rosetta 2 mode for older versions of Maya
  • GPU rendering and Optix denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Apple native CPUs (M1 and newer)
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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