Make sure that the model in Flame is a Geometry object in the Action node.
In Flame
- In the Action node, select the Geometry objects to send.
- From the Action contextual menu, select
The Send To commands establish a connection between Flame and Maya Creative. While the connection is established, the applications share data. To break the connection, simply close the scene or exit one of the applications.
Important:You must have installed an equivalent major version of the other application to see the Send To command options.
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When you send a geometry from Flame to Maya Creative, consider the following:
- While you send material and texture maps along with the geometry, Maya Creative does not support Substance textures: the different maps end up baked in a single Maya material.
- Maya Creative does not support PBR rendering: viewport rendering cannot look the same in Flame and Maya Creative.
- If you plan on painting the geometry in Maya Creative, make sure you have a material node attached to the geometry in Flame.
- Maya Creative works best with a quad mesh.
Import a model from a different version Flame
It is recommended to share data between Flame and Maya Creative using the Send to Maya feature. However, if you are attempting to share data between differing major versions of the software, the Send to Maya Creative feature is not available. Instead try:
- FBX: The Autodesk FBX® file format can be used to export data from Flame to Maya Creative. For more information, see Import an FBX file into Maya.
- In an Action schematic, from the contextual menu select Export....
In Maya Creative, depending on your requirements, select File > Open or File > Import, and select the model you exported from Flame. You can set options for import in the Import options topic.