- In the
Animation,
Rigging, and
Modeling menu sets:
Deform > (Edit) Blend Shape > Remove >
This command lets you remove the target shapes created from the target objects associated with a base object that has a blend shape deformer. You can also delete target shapes easily using the Shape Editor - see Remove target shapes.
- Specify Node
-
If the base object shape you selected is influenced by only one blend shape deformer, you don’t need to set Specify Node on. If on, you can specify BlendShape Node and Existing Nodes. Default is off.
- BlendShape Node
-
Specifies the name of the blend shape deformer whose target shapes you want to remove. (Available if Specify Node is on.)
- Existing Nodes
-
Lists all the blend shape deformer nodes in the scene, and indicates the blend shape deformer whose target shapes you want to remove. Only available if Specify Node is on.
- Specify Target
-
When on, removes the specified target shape from the current blend shape deformer. See Base, target, and blend shapes.
- Target Name
-
Lists the name of the target object shape to be removed from the current blend shape deformer. Only available only when Specify Target is on.