For more information about shading network libraries, see View the Shader Library Gallery.
To assign a shading group from the Shader Library
- Click to open a folder, then middle-drag the swatch representing a shading network into Hypershade.
- To view how the shading network is connected, select the swatch, then click the Input and Output Connections button to graph the shading network into the Work Area tab.
- To assign the shading network to an object, middle-drag the material swatch over the object in the view.
Note:
By default, the material type for the shading networks is PhongE. To achieve different results, you may want to change the Material type (by selecting a new Type in the material's Attribute Editor). When you do this, however, some of the material attributes change which requires you to manually reconnect some parts of the network.