You can create a blend between two animation clips that share common attributes and are part of the same character set. A blend creates a smooth transition from the motion of one clip to another. See also Create and edit blends.
When blending animation clips, you will get the best results if you blend clips that have similar motion. For example, creating a blend between a Walk animation clip and a Run animation clip. In comparison, blending dissimilar motion may not produce desirable results. For example, creating a blend between a Run animation clip and a Tumble animation clip may create an awkward transition.
You can create the following types of blends:
- Between overlapping clips on different tracks. Maya blends only the animation in the overlapping clip regions.
- Blend between non-overlapping clips on the same track. Maya interpolates the animation in the space between the clips from the last frame of the first clip to the first frame of the second clip.
- Blend between non-overlapping clips on different tracks.
After creating a blend, you can edit its blend curve and weight value. The Weight attribute on the blend determines the amount of influence each clip has during the blend. For example, when a blend’s weight is 0.0, the first clip in the blend has all of the influence and when a blend’s weight is 1.0, the second clip in the blend has all the influence.