The Panels menu displays above the scene view, or above each view panel in a layout with multiple scene views.
Use the items in this menu to set the contents of this specific panel as well as the overall layout and panel contents.
- Perspective
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Lets you change to a perspective view or create a new perspective view.
- Stereo
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Lets you change to stereo mode or create a new stereo camera. All stereo cameras that you have created, as well as all custom rigs that you have registered are listed in the sub-menu.
- Orthographic
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Lets you change to an orthographic view or create a new orthographic view.
- front
- Makes the front view active.
- side
- Makes the side view active.
- top
- Makes the top view active.
- New
- Lets you create a new orthographic camera, even if one already exists.
- Front: Creates a new front camera.
- Back: Creates a new back camera.
- Right: Creates a new right camera.
- Left: Creates a new left camera.
- Top: Creates a new top camera.
- Bottom: Creates a new bottom camera.
- Look Through Selected
- See Look Through Selected options.
- Panel
- Displays a menu containing the following:
- Camera Sequencer: Opens the Camera Sequencer, which lets you create and manipulate shots of animation to produce movie clips.
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Component Editor: Opens the Component Editor, which you can use to edit data assigned to components.
- Content Browser: Opens the Content Browser from which you can import many types of content, including sample scenes to help get you started, and content from the Cloud.
- Create Node: Opens the Create Node pane so that you can drag and drop to create nodes, for example, in the Node Editor.
- Dope Sheet: Opens the Dope Sheet, where you can edit event and sound synchronization and timing.
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Dynamic Relationships Editor: Lets you view or edit connections between dynamics elements such as particle emitters, collisions, and so on. For more information, see Dynamic Relationships Editor.
- Graph Editor: Opens the Graph Editor where you can edit visual representations of keys and animation curves (keysets).
- Hypershade: Opens the Hypershade, which you can use to create and edit rendering nodes, and to view and edit rendering (or shading) networks.
- Node Editor: Opens the Node Editor, which lets you view, modify and create new node connections.
- Outliner: Opens the Outliner, where you can view objects and their attributes hierarchically.
- Pose Editor: Opens the Pose Editor in which you can create pose space deformations for characters.
- Profiler: Opens the Profiler tool, which allows you to locate performance bottlenecks in your scene by recording and demonstrating in a graph the amount of time that each process consumes.
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Reference Editor: Opens the Reference Editor, which you can use to specify settings for importing files by reference.
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Relationship Editor: Opens the Relationship Editor, which you can use to group and manipulate objects as sets and assign shading groups to geometry.
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Render View : Opens the Render View window, where you can test render single frames and interactively tune rendering attributes.
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Script Editor: Opens the Script Editor Panel, where you can view and enter MEL commands.
- Shape Editor: Opens the Shape Editor in which you can create blend shape deformations.
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Stereo: Switches the scene view to stereo mode.
- Time Editor: Opens the Time Editor, which lets you combines animation editing workflows from existing editors to give you clip-based workflow for non-linear animation editing.
- Trax Editor: Opens the Trax Editor, where you can create and edit time-independent clips of character animation.
- UV Texture Editor: Opens the UV Texture Editor, which you use to map textures to a polygonal model.
- Hypergraph Panel
- The following options are available:
- Hypergraph Hierarchy
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Opens the Hypergraph, which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.
- Hypergraph #
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You can open multiple Hypergraph windows at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1. This option only appears if you have opened one or more Hypergraphs.
- New Scene Hierarchy
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Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.
- New Input and Output Connections
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Opens the Hypergraph showing the most recent input and output connections in your scene.
- Layouts
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Lets you specify how different camera views are arranged spatially in the Maya window.
- Saved Layouts
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Lets you select a panel layout.
- Tear Off
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Moves the current camera view into a separate window. The current view is replaced with the next view in the Panels list (to see this list, select Panels > Panel Editor).
- Tear Off Copy
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Copies the current camera view into a separate window.
- Panel Editor
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Opens the Panel editor window, where you can create new panels, re-label existing panels, rename layouts, and change layout configurations.