- Alt = Option
- Ctrl = Control
- Windows key = Command
UV Operations | ||
---|---|---|
4 |
Wireframe mode |
|
5 |
Shaded mode. See UV Editor View menu. |
|
6 |
Display texture image |
|
7 |
Toggle UV Distortion display. See Identify a UV distortion. |
|
Ctrl + Shift |
A |
Select all active components |
Ctrl + Shift |
I |
Invert current selection |
Ctrl |
< or > |
Shrink or grow selection |
Ctrl |
C |
Copies last selected face |
Ctrl |
V |
Pastes last face added to clipboard |
Ctrl |
L |
Lay out the current selection. See Layout UV shells. |
Ctrl |
U |
Unfold the current selection. See Unfold a UV mesh. |
Ctrl + Shift |
X |
Create a UV Shell from the current selection |
Ctrl + Shift |
Drag |
When a transform tool is active, this constrains movement to edges. |
Shift |
X |
Cut currently selected edges. See Separate and attach UV shells. |
Shift |
S |
Sew currently selected edges. See Separate and attach UV shells. |
Q, W, E, R |
Activate Select, Translate, Rotate, or Scale Tool respectively |
|
A |
Frame all UV shells for the selected object. |
|
F |
Frame all selected components / shells. |
|
Ctrl |
Up, Down |
Increase / Decrease resolution of checker map (when Checker Map is enabled). |