You can use the Render Texture Range Options to test a range of images, at various resolutions, on any native Maya render node. For more information about testing texture ranges, see Test textures (and texture ranges).
Select
Edit > Render Texture Range >
in the
Hypershade menu to set the following options.
- Image name
-
The name of the resulting rendered images. Images are written to the images directory of the active project. The file name will be padded (for example, checker.0001.iff).
- File Format
-
The file format of the rendered texture images.
- x/y Resolution
-
The x and y resolutions for the rendered texture images.
- Start Frame
-
The first frame number used for the sequence.
- End Frame
-
The last frame number used for the sequence.
- By Frame
-
The number of frames to advance between the Start and End frames (see Render Settings window).
- Padding
-
The number of padding digits in the number (for example, 001 is 3, 0001 is 4, and so on).
- Auto load range in image viewer
-
Launches and loads the newly created sequence into image viewer.