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Hypershade window

  • Click on the Status line (toolbar)
  • From the main menu bar: Windows > Rendering Editors > Hypershade
  • In any panel menu: Panels > Panel > Hypershade

The Hypershade is the central working area of Maya rendering, where you can build shading networks by creating, editing, and connecting rendering nodes, such as textures, materials, lights, rendering utilities, and special effects.

The Hypershade is divided the following panels by default:

  • Browser: This panel lists your materials, textures and lights, sorted by tabs.
  • Material Viewer: This panel renders your shader or soloed material.
  • Create tab: Click a node in the Create tab to create and add nodes to your shader graph.

    Alternatively, you can also click Tab and enter the type of your node, or drag and drop a node from the Create tab to the work area.

  • Work area: This panel allows you to create your shader network as you would in the Node Editor, using a node editing interface. (You can set custom defaults for the Work area display in the Hypershade Preferences.)
  • Property Editor: View your shading node attributes in a Lookdev template view that is optimized for lookdev workflows.
  • Bins: Organize and track shading nodes in your scenes by separating them into sorting bins.

You can customize the layout of the Hypershade by undocking and rearranging the panels. In addition, you can add panels such as the viewport or the Render View to your layout by selecting from the Hypershade Window menu. See Customize your layout.

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