- What's New in Maya 2025
- Maya 2025 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- USD for Maya
- Flow Retopology for Maya
- Modeling
- Modeling in Maya
- Polygonal Modeling
- NURBS Modeling
- NURBS overview
- Creating NURBS curves
- Creating NURBS surfaces
- Create NURBS primitives
- Create a flat surface inside a curve
- Skin a surface across profile curves
- Sweep a profile curve along a path curve
- Sweep one or more profile curves along two path curves (birail)
- Create a surface within bounding curves
- Create a four-sided surface with continuity (Square)
- Create a surface using Revolve
- Extrude and bevel a surface from a curve
- Duplicate NURBS surface patches
- Create NURBS transition surfaces
- Editing NURBS
- Trimming
- Stitching
- Sculpting NURBS surfaces
- NURBS Modeling Reference
- UVs
- Sculpting in Maya
- Animation
- Character Animation
- Unreal Live Link for Maya
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Working in Bifrost
- Bifröst Fluids for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation