Share
 
 

Display UVs

UVs are viewed and edited in the 2D view of the UV Editor (UV > UV Editor). UVs display whenever a polygonal or subdivision surface mesh is selected in the scene view. When the 3D mesh is de-selected the UVs are no longer displayed in the UV Editor.

By default, all of the UVs for a selected object get displayed. You can display a subset of UVs using the Isolate Select feature. For more information see Display a subset of UVs.

Note:

The 2D representation of UVs cannot be displayed in the Maya scene views.

To display UVs in the UV Editor

  1. Select UV > UV Editor to display the UV Editor.
  2. Do one of the following:
  • In the scene view, set the selection type to object using the marking menu and then select the polygon or subdivision surface mesh.

    The UV Shells for the selected mesh are displayed in the UV Editor.

  • In the scene view, set the selection type to UV using the marking menu and then select any vertices on the polygon or subdivision surface mesh.

    The UVs associated with the vertices you selected on the mesh are displayed in the UV Editor.

  • Tip: Large scenes with many textures sometimes appear blurry or do not display the UVs due to the texture resolution being incompatible with your graphics card. Try clamping the texture resolution to a value compatible with your graphics card. For help on what to do in this scenario, see Troubleshoot blurry textures or "GPU texture ram exceeded, texture loading failed" error message.

Was this information helpful?