• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. Deutsch
    4. Français
    5. 日本語
    6. 한국어
    7. Português (Brasil)
Maya
    • What's New in Maya 2026.1
    • Maya 2026 Release Notes
    • Maya Installation Help
    • Getting Started
    • Basics
    • Managing Scenes, Files, and Projects
    • Interoperability
    • Flow-connected Capabilities
    • USD for Maya
    • Modeling
    • Animation
    • Character Animation
    • Character Effects and Environment Building
    • Motion Graphics
    • Simulation and Effects
    • Bifrost for Maya
      • Bifrost for Maya
      • Working with Bifrost Graphs in Maya
      • Working in the Bifrost Graph Editor
        • Working in the Bifrost Graph Editor
        • Build and modify graphs
        • Install compounds and graphs
        • Simulate dynamic effects
        • Create instances of geometric objects
        • Apply materials
        • Bake textures to file
        • Machine Learning
        • Run the Bifrost command-line tool
        • Bifrost Node Reference
          • Core
          • Diagnostic
          • File
          • Geometry
          • MachineLearning
          • Modeling
          • Rendering
          • Rigging
          • Simulation
            • Aero
            • BOSS
            • Combustion
            • Common
              • aero_source_color_property
              • collider
              • compute_on_frame
              • compute_point_velocities
              • compute_velocity
              • file_cache
              • force_pull_port
              • generate_pulse
              • memory_cache
              • set_initial_state
              • should_simulate
              • simulation_example
              • source_color_property
              • vary_source_property
            • Fluids
            • Influence
            • Liquids
            • MPM
            • Particles
          • USD
          • Wedging
        • Troubleshooting Bifrost graphs
      • Bifrost Fluids Plug-in for Maya
    • Lighting and Shading
    • LookdevX
    • Rendering
    • Arnold for Maya
    • Customizing Maya
    • Keyboard Shortcuts
    • Environment Variables
    • Scripting
    • Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Common

    Pages in this section
    • aero_source_color_property
    • collider
    • compute_on_frame
    • compute_point_velocities
    • compute_velocity
    • file_cache
    • force_pull_port
    • generate_pulse
    • memory_cache
    • set_initial_state
    • should_simulate
    • simulation_example
    • source_color_property
    • vary_source_property
    Parent page: Simulation

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved