- In the
FX menu set, select
>
Note: If the Bullet menu doesn't appear in the FX menu set, activate bullet.mll in the https://beehive.autodesk.com/community/service/rest/cloudhelp/resource/cloudhelpchannel/guidcrossbook/?v=2026&p=MAYAUL&l=ENU&accessmode=live&guid=GUID-2CF7D90B-EF10-40D1-9129-9D401CCAB952.
- Gen Bend Constraints
- Creates constraints in the soft body system that control how much the joints at each vertex can bend.
- Self Collision
- Causes the solver to detect and resolve collisions between different parts of the same soft body, such as when a patch of cloth folds back on itself.
- Bend Resistance
- Controls how strongly the bend constraints resist parts of the soft body bending. This attribute does nothing if Generate Bend Constraints is off.
- Linear Stiffness
- Controls how much stretch is in the soft body.
- Friction
- Sets the amount of friction between the soft body and other objects.
- Damping
- Is a damping factor applied to the overall motion of the soft body. Too much damping prevents the soft body from moving.
- Pressure
- Is the total mass of the soft body. The paintable particleMass attribute is a scaling factor of the total mass on each vertex.
- Collision Margin
- Sets the minimum allowable distance between cloth and collision object
- Position Iterations
- Positions solver iterations.
- Preserve Source Mesh
- Maintains the source mesh at the start point of the solve.
- Use Single Parent Transform
- Reuses the source transform and adds a new cloth shape node, instead of creating a new transform node and output mesh shape.
- Apply/Apply and Close/Close
- Applies the specified attributes in the window and closes it.