Data Export | Plugin Name | Windows | Mac OS X | Linux | Ext. |
---|---|---|---|---|---|
Maya Ascii |
|
|
|
ma |
|
Maya Binary |
|
|
|
mb |
|
MEL |
|
|
|
mel |
|
move (ascii motion) |
|
|
|
mov |
|
editMA |
|
|
|
editMA |
|
editMB |
|
|
|
editMB |
|
DXF_ATF |
|
dxf | |||
IGES_ATF |
|
igs | |||
JT_ATF |
|
jt | |||
SAT_ATF |
|
sat | |||
STEP_ATF |
|
stp, step | |||
STl_ATF |
|
stl | |||
WIRE_ATF |
|
wire | |||
INVENTOR_ATF |
|
ipt | |||
CATIAV5_ATF |
|
catpart | |||
NX_ATF |
|
prt | |||
PARASOLID ATF |
|
x_t | |||
DWG-ATF |
|
dwg | |||
FBX |
fbxmaya |
|
|
|
fbx |
DAE_FBX |
fbxmaya |
|
|
|
dae |
Alembic |
AbcExport |
|
|
|
abc |
Alembic (GPU-optimized) |
gpuCache |
|
|
|
abc |
OBJexport (see note below) | objExport |
|
|
|
obj |
iv2 |
open-inventor |
|
|
|
iv |
StudioTools wire |
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||
apex-Clothing-Exporter |
physx |
|
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ctp |
PhysX |
physx |
|
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|
MayaBullet |
bullet.mll |
|
|
|
bullet |
GE2 |
ge2-Export |
|
|
|
grp |
RTG |
rtgExport |
|
|
|
rtg |
animExport |
anim-Import-Export |
|
|
|
anim |
Autodesk Packet File |
Autodesk-Packet-File |
|
|
apf |
|
Open Inventor2 |
|
|
|
||
OpenFlight® |
flt-Translator |
|
|
|
flt |
*1 On Linux, use DXF_FBX export from the fbxmaya plug-in
*2 On Linux, use IGESEXport from the Iges plug-in
*3 Win 64 only
- The mayaAscii and mayaBinary file formats are the only ones that preserve all the information contained within your scene. Setting the output format for an export using the Export Options box will change your default export format for the current and subsequent export operations. If you set the output format to something other then mayaAscii or mayaBinary and export using that format and then quit without saving the entire file then you can lose data.
- Always check the export type in the export file browser to ensure you are writing the file using the expected file format.
- When you export in obj format, you cannot upload material (.mtl) and texture files to the cloud, although both .mtl and texture files are saved to the ..../maya/temp_cloud folder.