Mudbox can extract maps in a variety of bit depths and file formats for compatibility with your software rendering application and production pipeline, whether you render using Maya, mentalray, RenderMan, and so on.
Note: Vector Displacement maps can only be extracted as a TIFF, OpenEXR or Ptex file.
File format | Bit depth | Number of channels |
---|---|---|
BMP | 8 | 3 |
JPG | 8 | 3 |
PNG | 8 | 4 |
TGA | 8 | 1, 3, 4 |
TIFF | 8, 16 integer, 32 floating point | 1, 3, 4 |
OpenEXR | 8, 16 float, 32 floating point | 1, 3, 4 |
Ptex |
8, 16 integer, 32 floating point |
1, 3, 4 |
Note: If you specify either 8 or 16-bit depth for an extracted texture, the extraction feature samples the surface in 32-bit depth and then converts it to either an 8 or 16-bit normalized set of values that range between zero and one. Vector displacement maps are automatically extracted as 32 bits-per-channel floating point files and can be either in TIFF or OpenEXR format.