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Referencing an FBX File

Any FBX file from MotionBuilder 2011 or latest can be referenced. You must store the entire referenced object within a namespace when referenced.

The namespace is a proper object. Namespaces are used for separating the referenced items from the scene items. When a file is referenced, it is represented as a reference object, which is a type of namespace. The following figure illustrates how a file is referenced.

Features

  • You can see a referenced object listed in the Navigator under Namespaces.
  • An item within a referenced hierarchy can be constrained to other objects in the scene.
  • Any node in the referenced file that does not have a parent can be parented to other objects in the scene.
  • Any leaf node in the referenced file can become the parent of other objects in the scene.
  • Any referenced item can contain animatable and non-animatable custom properties.
  • Any referenced object can contain non-animatable custom properties only.

Limitations

  • A referenced item cannot be renamed.
  • A referenced item cannot be deleted.
  • An item within a referenced hierarchy cannot be re-parented.
  • Referenced objects cannot be nested.
  • Keyframe animation is not possible on referenced items unless those items are animated using the Story tool. See Keyframe Animation on Referenced Items.
  • Connections between items within a referenced object are not allowed. See Connections Between Referenced Items .

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