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Face Constructor

Overload List

Method Description
Face.Face ()Default constructor. Initializes the visibility flag to 0 (that is, all edges are visible). In addition, standard Entity initialization occurs.... more
Face.Face (Point3d, Point3d, Point3d, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool)This constructor initializes the Face to use the points pointer1 through pointer3 as the four corner points of the face... more
Face.Face (Point3d, Point3d, Point3d, Point3d, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool)This constructor initializes the Face to use the points pointer1 through pointer4 as the four corner points of the face.... more

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