Method |
Description |
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Face.Face () | Default constructor. Initializes the visibility flag to 0 (that is, all edges are visible). In addition, standard Entity initialization occurs.... more |
Face.Face (Point3d, Point3d, Point3d, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool) | This constructor initializes the Face to use the points pointer1 through pointer3 as the four corner points of the face... more |
Face.Face (Point3d, Point3d, Point3d, Point3d, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool) | This constructor initializes the Face to use the points pointer1 through pointer4 as the four corner points of the face.... more |