Method |
Description |
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AcDbDatabase::insert (AcDbObjectId&, ACHAR*, AcDbDatabase*, bool) |
This function mimics the AutoCAD INSERT command. First a new block table record is created in the database executing this function. This new block table record is given the name pointed to by pBlockName and the blockId argument is filled in with its object ID. Then, all the Model Space entities in the database pointed to by pDb are copied into the new block table record.The preserveSourceDatabase argument determines whether the source database pDb is left intact or not. The default value of the argument is true. In that case, objects from the source database are copied to... more |
AcDbDatabase::insert (AcDbObjectId&, ACHAR*, ACHAR*, AcDbDatabase*, bool) |
This function creates a new block table record in the database executing this function. This new block table record is given the name pointed to by pDestinationBlockName, and the blockId argument is filled in with its object ID. Then, each entity in the block table record whose name is pSourceBlockName and which resides in the database pointed to by pDb is copied into the new block table record.The preserveSourceDatabase argument determines whether the source database pDb is left intact. The default value of the argument is true. In that case, objects from the source database are copied to... more |
AcDbDatabase::insert (AcGeMatrix3d&, AcDbDatabase*, bool) |
Inserts the Model Space of the database pointed to by pDb into the Model Space of the database invoking the insert() function. All objects being inserted have the xform matrix passed into their transformBy() function during the insertion process.The preserveSourceDatabase argument determines whether the source database pDb is left intact or not. The default value of the argument is true. In that case, objects from the source database are copied to the destination database and the source database is not changed. If the caller passes false for this argument, objects from the source database could be physically moved... more |