The base class for DirectContext3D index streams, which are used to write vertex indices into buffers.
Inheritance Hierarchy
System.ObjectAutodesk.Revit.DB.DirectContext3D.IndexStream
Autodesk.Revit.DB.DirectContext3D.IndexStreamLine
Autodesk.Revit.DB.DirectContext3D.IndexStreamPoint
Autodesk.Revit.DB.DirectContext3D.IndexStreamTriangle
Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 26.2.0.0 (26.2.0.0)
Syntax
C#
public class IndexStream : IDisposable
The IndexStream type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
Methods
Name | Description | |
---|---|---|
![]() | Dispose | Releases all resources used by the IndexStream |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object) |
Remarks
This base class cannot be used directly. Instead, a steam that is specific for each type of primitive (point, line, or triangle) must be used.- Use IndexStreamPoint to insert IndexPoint instances.
- Use IndexStreamLine to insert IndexLine instances.
- Use IndexStreamTriangle to insert IndexTriangle instances.
- Map the index buffer (see IndexBuffer).
- Get a stream for the appropriate primitive type from the buffer.
- Add sequences of indices corresponding to primitives of the same type to the stream. The indices will be written into the buffer that was used to create the stream.
- Unmap the buffer.