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VertexStream Class

The base class for DirectContext3D vertex streams, which are used to write vertex data into buffers.

Inheritance Hierarchy

System.Object
  Autodesk.Revit.DB.DirectContext3D.VertexStream
    Autodesk.Revit.DB.DirectContext3D.VertexStreamPosition
    Autodesk.Revit.DB.DirectContext3D.VertexStreamPositionColored
    Autodesk.Revit.DB.DirectContext3D.VertexStreamPositionNormal
    Autodesk.Revit.DB.DirectContext3D.VertexStreamPositionNormalColored


Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 26.1.0.0 (26.1.0.34)

Syntax

C#

public class VertexStream : IDisposable

The VertexStream type exposes the following members.

Properties

 NameDescription
Public propertyIsValidObject Specifies whether the .NET object represents a valid Revit entity.

Methods

 NameDescription
Public methodDisposeReleases all resources used by the VertexStream
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)

Remarks

This base class cannot be used directly. Instead, a steam that is specific for each type of vertex must be used. The process of putting vertex data into a buffer involves using a stream-buffer pair as follows:
  1. Map the vertex buffer.
  2. Get a stream of the appropriate type from the buffer.
  3. Add vertices of the same type to the stream. They will be written into the buffer that was used to create the stream.
  4. Unmap the buffer.
As an alternative to using streams, it is possible to write data into a buffer using a handle to its mapped memory.

See Also

Reference

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