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vrdBrushedMetalMaterial

class vrdBrushedMetalMaterial

(Inherits vrdBRDFMaterial)

This class is used to handle all brushed metal material properties.

class MetalType
CustomReflectivity

Aluminium

AmorphousCarbon

Silver

Gold

Cobalt

Copper

Chromium

Lithium

Mercury

Nickel

Potassium

Platinum

Iridium

Silicon

AmorphousSilicon

Sodium

Rhodium

Tungsten

Vanadium

Iron

Functions

vrdBrushedMetalMaterial.getBrushOrientation()

Gets access to all properties of vrdBrushOrientation.

The current vrdBrushOrientation::BrushAxis defines the texture mapping type for diffuse, glossy, bump and roughness texture of the brushed metal: UV mapping for radial and planar brush, Triplanar mapping for Triplanar brush.

Returns:An vrdBrushOrientation object, to read and write access of alls properties.
Return type:vrdBrushOrientation

vrdBrushedMetalMaterial.getBumpTexture()

Gets access to all properties of vrdBumpTexture.

Returns:An vrdBumpTexture object, to read and write access of alls properties.
Return type:vrdBumpTexture

vrdBrushedMetalMaterial.getClearcoat()

Gets access to all properties of vrdClearcoat.

Returns:An vrdClearcoat object, to read and write access of alls properties.
Return type:vrdClearcoat

vrdBrushedMetalMaterial.getDiffuseColor()
Returns:Current diffuse reflection color
Return type:QVector3D

vrdBrushedMetalMaterial.getDiffuseColorSpectrum()

Gets the diffuse color spectrum.

Returns:The current used spectrum for diffuse color
Return type:vrSpectrum

vrdBrushedMetalMaterial.getDiffuseTexture()

Gets access to all properties of the diffuse texture.

Returns:An vrdTexture object, to read and write access of alls properties.
Return type:vrdTexture

vrdBrushedMetalMaterial.getDisplacementTexture()

Gets access to all properties of vrdDisplacementTexture.

Returns:An vrdDisplacementTexture object, to read and write access of alls properties.
Return type:vrdDisplacementTexture

vrdBrushedMetalMaterial.getGlossyColor()
Returns:Current glossy reflection color.
Return type:QVector3D

vrdBrushedMetalMaterial.getGlossyColorSpectrum()
Returns:The material’s color spectrum for glossy reflections
Return type:vrSpectrum

vrdBrushedMetalMaterial.getGlossyTexture()

Gets access to all properties of the glossy texture.

Returns:An vrdTexture object, to read and write access of alls properties.
Return type:vrdTexture

vrdBrushedMetalMaterial.getIncandescence()

Gets access to all properties of vrdIncandescence.

Returns:An vrdIncandescence object, to read and write access of alls properties.
Return type:vrdIncandescence

vrdBrushedMetalMaterial.getMetalType()

Gets the metal types used.

Returns:Current value of used metal types.
Return type:vrdBrushedMetalMaterial.MetalType

vrdBrushedMetalMaterial.getReflectivity()

Gets the brushed metal’s reflective intensity.

Returns:Current value of brushed metal’s reflective intensity.
Return type:float

vrdBrushedMetalMaterial.getRoughnessTexture()

Gets access to all properties of vrdRoughnessTexture.

Returns:An vrdRoughnessTexture object, to read and write access of alls properties.
Return type:vrdRoughnessTexture

vrdBrushedMetalMaterial.getRoughnessU()

Gets light reflection on top of the surface.

Returns:Current used value for light reflection on top of the surface
Return type:float

vrdBrushedMetalMaterial.getRoughnessV()

Gets light reflection on top of the surface.

Returns:Current used value for light reflection on top of the surface
Return type:float

vrdBrushedMetalMaterial.setDiffuseColor(value)

Sets the diffuse reflection color of the material.

Diffuse is only evaluated with vrdBrushedMetalMaterial::MetalType::CustomReflectivity.

Parameters:value (QVector3D) – New diffuse color.

vrdBrushedMetalMaterial.setDiffuseColorSpectrum(value)

Sets the diffuse color spectrum.

Parameters:value (vrSpectrum) – New spectrum for diffuse color

vrdBrushedMetalMaterial.setGlossyColor(value)

Sets the glossy reflection color of the material.

Parameters:value (QVector3D) – New glossy reflection color

vrdBrushedMetalMaterial.setGlossyColorSpectrum(value)

Sets the material’s color spectrum for glossy reflections.

Parameters:value (vrSpectrum) – New color spectrum

vrdBrushedMetalMaterial.setMetalType(value)

Sets the metal types used, changing the characteristics of the metal.

Parameters:value (vrdBrushedMetalMaterial.MetalType) – New value for used metal type.

vrdBrushedMetalMaterial.setReflectivity(v)

Sets the brushed metal’s reflective intensity. The higher the value, the more reflective.

Parameters:v (float) – New value of brushed metal’s reflective intensity.

vrdBrushedMetalMaterial.setRoughnessU(u)

Sets light reflection on top of the surface. The higher the value, the rougher the microscopic structure on top of the surface and more blurred the reflections. Sets the horizontal roughness for every type of refraction behavior commonly known from metallic surfaces.

Parameters:u (float) – New value for light reflection on top of the surface.

vrdBrushedMetalMaterial.setRoughnessV(v)

Controls light reflection on top of the surface. The higher the value, the rougher the microscopic structure on top of the surface and more blurred the reflections. Sets the vertical roughness for every type of refraction behavior commonly known from metallic surfaces.

Parameters:v (float) – New value for light reflection on top of the surface.

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