In this part of the tutorial, create the joystick handle by revolving a profile curve.
For information on how to open a file, see Open the tutorial file.
A dialog box appears, asking if you want to delete all objects, shaders views, and actions. Click Yes.
If your values for construction tolerances differ from the values in the joystick.wire file, you are presented with a dialog box:
Click Accept New Settings to use the construction tolerances in joystick.wire.
The file opens.
The scene contains two reference images on canvas planes. Use these images as guides to model the joystick.
If you do not see any images, choose WindowDisplay > Toggles > Canvas Planes to turn on the display of canvas planes.
To turn off the borders for canvas planes, choose WindowDisplay > Toggles > Construction Objects.
If the modeling views do not occupy the full size of the Alias window, choose Layouts > All Windows > All Windows.
Start by creating a curve that follows the profile of the joystick handle, which you will later use to revolve a surface for the handle.
This tool allows you to create a curve by placing control vertices (CVs, for short). CVs control the shape of a curve.
A control vertex appears.
This CV is the first of the curve and displays as a small box.
The second CV displays as a small U.
By using the , the second CV is horizontally aligned with the first CV. Having these two CVs aligned horizontally helps to avoid a bump or dimple in the top when you revolve the surface.
The straight red line joining the first and second CVs is not the curve. It is the hull. Hulls connect all the CVs on a curve.
The third CV appears. This CV and all further CVs on the curve display as small crosses. The hull now consists of two straight line segments between the first, second, and third CV.
The fourth CV appears.
A white curve now connects the first CV and the fourth CV. The hull now consists of three straight line segments that connect all the CVs together.
Do not worry about the shape of the curve. Later, you will adjust the position of each CV to change the shape of the curve.
Now move CVs to edit the shape of the profile curve to match the reference image.
Remember, CVs do not lie on the curve; they lie on the hull.
Next, create a surface for the joystick handle by revolving the profile curve.
On the prompt line, which is just below the menu bar, you are prompted to enter an axis to revolve around, select a vector, or select a curve to revolve.
The curve revolves and a surface is created.
When you initially create a surface of revolution, it has two blue manipulators. These manipulators enable you to change the sweep of the profile curve and the angle of the revolution axis easily. The surface you have created is correct, and so do not adjust the manipulators.
The manipulators disappear.
Most surfaces you create in Alias have what is known as construction history. Construction history allows you to change a surface easily after you have created it.
For example, if you move a CV on the original profile curve, the revolved surface automatically updates.
Next, move a CV to see the effect of construction history.
When you release the mouse button the revolved surface automatically updates.
The surface is now complete, so next, turn off the CV display for the curve.
If you do not need to use the CVs, it is good practice to turn them off for curves and surfaces. Turning of CVs helps to reduce clutter on your screen and makes your model easier to view. It is easy to turn them back on.
On the Control Panel on the right of your screen is a Display section.
If the Control Panel is not displayed, choose Windows > Control Panel to make it visible.
In the Display section, the CV/Hull checkbox indicates that the CVs and hulls are currently visible.
The CVs and hulls no longer display in the view.
F9 is the hotkey for Layouts > All Windows > All Windows. Use F9 to set the screen to show all four views at any time.
Now save the scene as a new file.
For information on creating the Lessons project, or saving your work, see Save your work.