In this part of the tutorial, create the joystick base with skin and planar surfaces.
If you successfully completed part 1, you can proceed directly to the next step, Create the base outline curve.
If you were not successful in part 1, open the file called joystick_Part1.wire, located in the wire folder of the CourseWare project. This file contains the completed model from part 1.
First create a rounded triangle shape from a primitive circle.
F5 is the hotkey for Layouts > Top.
In the Spans box, the default number of sections is set at 12. For this triangular shaped base, nine spans are sufficient.
Type 9 in the Spans box and click Go.
A small circle is placed at the origin. The manipulators are shown, but you will not use them for this part of the tutorial.
Next, scale and reshape the circle to form the base outline.
Click and drag with the towards the top right corner of the screen. Match the size of the circle to the inside of the base outline, as shown in the following image.
Use the screen diagonal direction for an increase or decrease in scale. Drag towards the bottom left corner to decrease the scale. Drag towards the top right corner to increase the scale.
Check that the CV shown as a U is at the right side of the circle. If the U CV is at the left, you inverted the circle while scaling. Scale the circle again, being sure to click and drag towards the top right of the screen.
Now select the three CVs which form the apexes of the triangular base.
As the CVs are small, it is sometimes easier to select them by dragging a pick box around each one.
The CV is selected and highlighted in yellow.
The second CV is selected and highlighted.
Check that the three CVs are selected and shown in yellow, and that there are two unselected (red) CVs between each corner CV.
Next, make the CVs and hulls invisible for the curve.
Uncheck CV/Hull.
The CVs and Hulls for the curve are no longer visible.
Next, create the upper edge of the side wall, by copying and moving the first curve.
A second curve is created and placed at the same location as the first. This curve is selected and ready to move.
Click and drag with the upwards to move the curve upwards. Avoid picking the original curve by clicking and dragging away from the selected curve.
Move the curve so it is aligned with the top of the wavy edge of the joystick base sketch.
The CVs and hulls appear.
Next, shape the curve in 3D. To be able to see the shape develop, work with all four views on the screen.
Next, move these CV points downwards in the Left view.
In the Left view, use the to move the selected CVs downwards, until the curve matches the shape of the top edge drawn in the sketch.
Create the small circle at the top of the base, where the joystick handle is connected.
A small circle is placed at the origin, with the manipulator shown.
Be careful not to click any of the curves, and click and drag outwards with the .
Now, move the circle upwards in the Left view.
The circle is now in position at the top of the base.
Next, create the surfaces for the base using the Skin and Planar surfaces surface tools. First, create the side wall of the base using a skin surface.
You are prompted to select the first curve.
A skin surface is created between the two curves.
Next, create the surface across the top of the base component.
The top skin surface is created between the two curves.
Next, create the surface underneath the base.
Select the circle curve.
Click the Go button that appears in the bottom right of the screen.
A planar surface is created across the bottom of the base.