Shading Viewport Label Menu: Legacy Viewports

The Shading viewport label menu lets you choose how objects are displayed in the legacy viewport.

3. Shading menu

The "legacy" viewport drivers are Direct3D and OpenGL. See Display Driver Selection Dialog. These drivers have driver-specific configuration options, in addition to the options on the Viewport Configuration dialog.

Tip: You can customize this menu. On the Menus panel of the Customize User Interface dialog, choose Viewport Label Menu Bar from the drop-down list on the right. This menu is named “Shading Viewport Label Menu.”

Interface

[shading styles]

Lets you choose from among the most commonly used shading styles.

For legacy viewport drivers, shading styles are described in the topic Rendering Method Panel. (In the legacy version of the Shading menu, some additional styles are available from the Other Visual Styles submenu.)

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Display Selected
Opens a submenu that lets you choose how to display selected geometry in shaded viewports.

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Lighting and Shadows

Displays a submenu with options for lighting and shadow previews in viewports.

Transparency

Sets the quality of transparency display in the viewport:

  • Simple Less accurate transparency display; however, viewport redraw is considerably faster with Simple.
  • Best Highest quality transparency display; longer redraw time.
Note: The Transparency setting affects only viewport display, and does not affect renderings.

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Other Visual Styles

Displays a submenu with other shading modes. These include:

  • Smooth Displays smoothing, but doesn’t show highlights.
  • Facets + Highlights Displays highlights, but doesn’t show smoothing.
  • Facets Shades faces, but doesn’t display smoothing or highlights.
  • Lit Wireframes Displays edges as wireframe, but shows lighting.
  • Bounding Box Displays each object as a bounding box only.

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Viewport Background

Displays a submenu with options for displaying a background in the viewport.

Display Selected submenu

These options affect how selected geometry appears in shaded viewports.

Shade Selected Faces
When on, selected faces display in a red semitransparent state. This makes it easier to see selected faces in shaded viewports.

When off, selected faces are indicated by red edges only.

Lighting and Shadows submenu

Viewport lighting affects viewports only: It has no effect on how the scene is rendered.

Note: If you are using the Legacy OpenGL driver, shadow and ambient occlusion previews are not supported, and most options on this submenu have no effect on viewport display.
Illuminate with Scene Lights

When chosen, the viewport uses lighting from light objects in the scene.

Illuminate with Default Lights

(The default.) When chosen, the viewport uses lighting from the default lights.

+L toggles between using scene lights and default lights.

Scene Lights Control (Nitrous viewports only)
Displays a submenu for managing lights in the scene:
  • Auto Display Selected Lights When on, light from selected lights is automatically displayed in shaded viewports. Default=off.
  • Lock Selected Lights Locks the selected lights.
  • Unlock Selected Lights Unlocks the selected lights.

    To "lock" a light means that the light will stay on until it is unlocked, whether or not the light casts shadows. When a light is locked, choosing Auto Display Selected Lights does not turn it off.

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The choices that follow are toggles.

Enable Hardware Shading

When on, the viewport is displayed using your system’s hardware shader.

Keyboard shortcut: +F3

Enable Shadows

When on, the viewport previews shadows. See Previewing Shadows and Other Lighting in Viewports.

Enable Ambient Occlusion

When on, the viewport previews ambient occlusion.

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Configure

Displays the Lighting And Shadows panel of the Viewport Configuration dialog. This lets you turn hardware shading on or off, and change other options.

Viewport Background submenu

Gradient Color
(The default for Perspective viewports.) Displays the background as a gradient.

To customize the gradient colors, use the Customize User Interface dialog Colors panel Viewport Background Gradient Bottom and Viewport Background Gradient Top options.

Solid Color
(The default for axonometric viewports.) Displays the background as a solid color.

To customize the solid background color, use the Customize User Interface dialog Colors panel Viewport Background option.

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Environment Background
Displays the background specified on the Environment panel.
Custom Image File
Displays an image used for viewports only.

To choose an image file for one or all viewports, use the Viewport Configuration dialog Background panel.

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Configure Viewport Background
Opens the Viewport Configuration dialog Background panel.