The following modifiers are for use in Particle Flow simulations:
Topics in this section
PFlow Collision Shape (WSM) Modifier
PFlow Collision Shape is a world-space modifier (WSM) that enables standard mesh objects to participate as particle deflectors in the MassFX simulation. Usage is straightforward: Apply the modifier to all objects that should deflect particles, and then add the modified objects as deflectors to an mParticles Collision test.
Particle Face Creator Modifier
Particle Face Creator is an object-space modifier that uses particle positions to hide and reveal mesh geometry. As particles move past the geometry, parts of it melt away and then reappear in a natural-looking sequence. This is a result of the modifier's ability to adjust the geometry in a way that obscures the underlying face topology.
Particle Skinner Modifier
The Particle Skinner modifier allows one or more PFlow particle systems to deform the geometry of the modified object.