Using Layers to Organize a Scene

Layers are like transparent overlays on which you organize and group different kinds of scene information. The objects you create have common properties including color, renderability, and display. Layers have these properties as well, and the objects they contain can inherit the properties from their layer.

To manage scene layers, use any Scene Explorer in Sort By Layer mode () or open Layer Explorer with the (Manage Layers) button on the main toolbar. Both versions work the same; the difference is that switching an active Scene Explorer to Sort By Layer mode retains the previous layout (columns and toolbars), while Layer Explorer offers a preset layout designed for working with layers.

Using layers makes it easier to manage the information in your scenes. You typically use layers to control the visibility of objects in your scene; they also control the frozen state of member objects, and can control wireframe color, render, display, and motion-blur properties.

For example, say you're working on a scene that depicts a floor in an office building. You could create a different layer for each room on the floor and then assign all objects in the room to their room's layer, or you could instead organize the layers to contain different categories of objects throughout the floor, such as furniture, fixtures, people, and so on. In either case, you can toggle the visibility of each layer so you're working only on aspects of the scene of immediate interest, quickly hiding the rest so they don't interfere with your work. Or, if you want to see the locations of objects on a particular layer, but don't care what they look like, you can set the objects' display properties to By Layer. Then, toggling the layer's Display As Box setting switches the display of all of its objects between bounding boxes and geometry. You can also assign a different color to each layer to make it easy to identify its contents.

Note: When you link an AutoCAD file into 3ds Max, any layers that are frozen and all objects that reside on these layers are not imported.
Note: You can hide and freeze objects individually; however, objects that belong to a hidden or frozen layer always adopt the hide/freeze state of their layer.
Tip: If you turn on New Lights Renderable By Layer (on the General panel of the Preferences dialog) before adding lights to your scene, you can use the Renderable column of the Layer Explorer to quickly toggle lights in your scene.

Layers can help organize the contents of a scene.

Layer-Object Relationships

Layer Explorer is a Scene Explorer mode that displays layers and their associated objects. This makes it easy to organize and make changes to objects in a scene. This dialog lets you adjust property settings both at the layer level and individually for each object. By right-clicking a selected object in the list and choosing By Layer from the quad menu, you cause the object to inherit all settings from the layer it is associated with. Or you can specify which categories of settings it inherits with the By Object / By Layer toggles on the Object Properties and Object Color dialogs.

Note: Objects always follow the behavior of their layer when the layer is hidden or frozen; thus the Hide and Freeze states of an object cannot be set to By Object. You can hide and freeze each object individually via Object Properties, but these settings take effect only if the object's layer is not hidden or frozen, respectively.

Special Layer 0

When you begin a new scene, 3ds Max creates a special layer named 0 (default). By default, objects on layer 0 are visible and renderable. You can’t delete or rename layer 0.

If you haven’t created any layers, 3ds Max places objects you create on layer 0 by default. If other layers exist, new objects are added to the active layer. After you create objects, you can reassign them to different layers.

Display Properties

You can use the Layer Properties dialog to specify layer visibility individually for each viewport. If you don’t want to display a certain layer, you can hide that layer. 3ds Max hides the layer both in the viewport and, by default, in rendered output from the scene.

Tip: You can force hidden geometry to render by enabling Render Hidden Geometry on the Render Setup dialog Common Parameters rollout.

You can specify that a layer displays its member objects as shaded, wireframe, bounding boxes, or using the active choice on the Shading Viewport label menu. This way you can display different objects differently in the same scene.

You can display layers in See-Through mode. See-Through mode temporarily displays selected objects in translucent form so you can see through them without applying special materials. You can toggle See-Through mode for all objects per layer.

Note: You can control whether newly created objects adopt the default layer settings on a per-object basis by using Default To By Layer For New Nodes in the General Preferences panel.

You can also freeze and hide layers using the corresponding commands in the Display quadrant of the quad menu.

Layer Names

You can create and name a layer for each conceptual grouping (such as walls or terrain) and assign common properties to those layers. By grouping objects into layers, you can control their display and make changes quickly and efficiently. Layer names can be of any length up to 255 characters, and can contain letters, digits, blank spaces, and the special characters dollar sign ($), hyphen (-), and underscore (_).

Note: Any layers from a linked AutoCAD file are automatically imported to 3ds Max. 3ds Max names the converted layers based on the layer names from the AutoCAD drawing.