Objects are organized by layer in the dialog in a hierarchical list. By clicking or , or double-clicking a layer icon, you can expand or collapse (respectively) the object list for each layer. To expand or collapse a layer and all of its child layers, hold the Ctrl key while you click the arrow icon. You can also sort the layers by clicking any of the column heads.
Another useful tool is the ability to open the Object Properties dialog and Layer Properties dialog for one or more highlighted objects or layers directly from the Layer Explorer right-click menu.
To create a new layer:
When you create new layers, 3ds Max names them sequentially by default: Layer001, Layer002, and so on. You can rename a new layer immediately by typing, or later by slowly double-clicking the title and then typing. 3ds Max assigns a random color to all new layers. You can accept the default settings or specify other colors.
The Layer Explorer dialog opens, listing all layers and objects in the scene.
3ds Max displays a new layer in the list with the temporary name Layer01. The name is highlighted, with a blinking text cursor. You can change the name right away by typing. If you prefer to keep the default name, simply press Enter or click away from the layer name.
The new layer is active (see following) so that any objects you create subsequently are automatically added to this layer.
To make a layer active:
The active layer receives all newly created objects. Only one layer is active at a time.
The icon turns blue (), indicating that the layer is active, so that any objects you create subsequently are automatically added to this layer.
To make a layer active (alternate method):
The highlighted layer becomes the current layer.
To move objects between layers:
All of the dragged objects now belong to the target layer.
To nest layers:
You can create layer hierarchies, called "nesting" layers, simply by dragging layers into other layers. The parent layer controls the Hide/Freeze properties of any child layers, but other settings that can be inherited by layer members, such as Display and Rendering Controls, are controlled only by the immediate parent layer.
All of the dragged layers now belong to the target layer.
To remove layers from their hierarchy:
The highlighted layers move to the top level of the layer hierarchy.
To hide or unhide a layer:
A visible layer or object is signified with the icon; a hidden one uses the or icon.
Affected layers, along with member objects and layers, are hidden or unhidden. Any member objects of hidden layers show the icon to indicate that the layer controls the object's visibility.
To freeze or unfreeze a layer:
Freezing layers is useful when you want to edit objects associated with particular layers but also want to view, without editing, objects on other layers. You can't edit or select objects on a frozen layer; however, the objects are still visible if the layer is on. You can activate a frozen layer, and you can add new objects to the frozen layer.
An unfrozen layer or object is signified with the icon in the Frozen column; a frozen one uses the or icon.
The icon appearances toggle in the list.
To assign a color to a layer:
You can assign a color to a layer with the Layer Explorer. For example, you might assign the color red to a layer named HVAC to help identify the mechanical equipment in your scene.
This changes the layer color. For objects in the layer to inherit this color, their color must be set to By Layer. To do so, see the following procedure.
To enable control of object properties by layer:
You can set four different categories of object properties to be controlled by the containing layer: Wireframe Color, Display Properties, Rendering Control, and Motion Blur. You can toggle the By Layer option for all four categories at once, or you can toggle the categories individually.
To rename a layer:
You might want to rename a layer to better define how its contents are used in your scene. You can rename any layer except Layer 0 at any time during a 3ds Max session.
To delete a layer:
You can delete an empty layer at any time during a 3ds Max session. You cannot delete the default layer (0 (default)), the active layer, or a layer that contains objects.
To open the Layer Properties dialog for a layer selection:
The Layer Explorer interface and workflow are identical to that of Scene Explorer, with the exception of the methods detailed in the preceding procedures. For details, see these topics: