The right-click menu for controller nodes is similar to the right-click menu for material and map nodes, but it has some additional choices for creating animation.
Opens a dialog that lets you rename the controller.
Adds a key for the controller value at the current frame. The (Set Key) button should be active.
As elsewhere in the 3ds Max interface, an animated value is shown with red brackets around it.
If the controller has an associated properties dialog, this choice displays that dialog. If it does not, this choice is unavailable.
This choice is also available for controllers without a properties dialog, if there is a key at the current frame. In this case, 3ds Max opens a Key Info dialog for the current key.
For information about the controls on this dialog, see Key Info (Basic) Rollout/Dialog and Key Info (Advanced) Rollout/Dialog.
Shortcut: Double-click the controller node to open the properties dialog.
If the value has a key at the current frame, you can choose Delete Key to remove the key. If there is no key at the current frame, this choice is not available.
Select By Material allows you to select objects based on the active material in the Material Editor. Choosing this command opens the Select Objects dialog, which works like Select From Scene. All objects that have the selected material applied to them are highlighted in the list.
Toolbar button: Select by Material
Automatically lays out the children of the currently selected node. This does not change the position of the parent node.
Keyboard shortcut: C
Menu choice: View Lay Out Children
Toolbar button: Lay Out Children
When on, the View hides children of the currently selected node. When off, child nodes are displayed. Default=off.
When child nodes are hidden, you can tell which slots have maps, because their sockets are displayed in green instead of blue.
For a selected node, toggles display of the unused slots when the node is open.
Keyboard shortcut: H
Menu choice: View Hide Unused Nodeslots
Toolbar button: Hide Unused Nodeslots
Hides or shows the parameters for the controller node.
Displays submenus that let you choose which material or map components to display as node slots.
The Params submenu has two choices that follow the individual parameter entries:
Moves the material tree to which the controller belongs to the named View you choose from the submenu.
If there is only one view, this option doesn’t appear on the menu.
Opens the Curve Editor with the controller node’s output parameter displayed.
Opens the Dope Sheet with the controller node’s output parameter displayed.