Scene Explorer Right-Click Menus

Two different context menus are available in Scene Explorer by right-clicking either the column headings or within the contents listing.

Column Headings Right-Click Menu

The following menu opens when you right-click a column heading in Scene Explorer:

Note: If you right-click in an empty area to the right of the column headings, the menu includes only the Configure Columns and Best Fit (All Columns) commands.
Sort Ascending
Enables a multi-level sort in ascending order. First sort the main column by clicking it, then sort subsidiary columns using the right-click menu.

For instance, say you want to sort the scene listing alphabetically while keeping frozen and unfrozen objects separate from each other. First click the Frozen column heading to sort by that status. Then right-click the Name column and choose Sort Ascending or Sort Descending. The result is that frozen objects stay together, regardless of their names, and then the frozen objects are sorted by name. Unfrozen objects also stay together and are sorted by name.

Sort Descending
Enables a multi-level sort in descending order. First sort the main column by clicking it, then sort subsidiary columns using the right-click menu. For further details, see Sort Ascending (preceding).
Sort Chronologically
Sorts listed items in reverse order of creation, with the newest items at the top.

When Sort By Layer is active, sorts by the ages of the objects, not the layers.

Configure Columns
Opens a dialog for adding columns to the Scene Explorer listing. Scroll to see all the columns, and to add a column, drag it from the dialog to the column headings row.

For details, see Scene Explorer Columns.

Best Fit
Automatically resizes the column under the mouse cursor to display its contents fully, but without wasting space.
Best Fit (all columns)
Automatically resizes all columns to display their contents as fully as possible within the width of the Scene Explorer dialog.
Minimize All Widths
Resizes all columns except Name so that the column contents are fully visible, but the headings might be truncated.

Use this when the scene contains objects with long names.

Main Right-Click Menu

The following quad menu opens when you right-click within a column in Scene Explorer:

Top-left quadrant

Expand Selected
Opens the hierarchy of selected entries.
Note: You can expand a parent or layer node's hierarchy and those of all of its child nodes by +clicking the arrow to the left of the name of the node to expand.
Expand All
Opens all hierarchies or layers to display all list entries.
Collapse Selected
Closes the hierarchy of selected list entries.
Note: You can collapse a parent or layer node's hierarchy and those of all of its child nodes by +clicking the arrow to the left of the name of the node to collapse.
Collapse All
Closes all hierarchies or layers so only the top-level parents or layers appear in the list.
Filters - Use Object Filters
Toggles the availability of all buttons on the Display toolbar. When off, no filtering is performed.

This is different from the (Display All) and (Display None) buttons on the Display toolbar, which simply turn the filter buttons on and off.

Filters - Invert Object Filters
Turns off all object filters that were on, and vice-versa.

The equivalent control on the Display toolbar is (Invert Display).

Display quadrant (top-right)

Isolate Selection
Activates a tool that temporarily hides everything in the scene except selected object.
End Isolate
When the Isolate tool is active, turns off the tool, restoring the full scene contents to visibility.
Unfreeze All
Sets all objects to the unfrozen state so that they can be selected and manipulated.
Freeze Selection
Protects selected objects from being selected and manipulated.
Unhide All
Sets all objects to be visible in the viewports.
Hide Selection
Sets all objects to be invisible in the viewports.

Layers quadrant (bottom-left)

Available only when Scene Explorer is set to (Sort By Layer).

Create Layer
Adds a layer to the scene and moves the current selection to the new layer.
By Layer
Toggles selected objects between By Layer and By Object for four categories of properties: Wireframe Color, Display Properties, Rendering Control, and Motion Blur. When By Layer is on (check mark appears), each selected object's layer controls its properties in those categories. When off, each object's own settings control its properties. See Object Properties.
Note: For any objects with mixed By Layer / By Object settings (for example, only Wireframe Color is set to By Object), By Layer sets all four categories to By Layer. Likewise, if the selection contains objects with mixed By Layer settings (that is, By Layer is on for some and off for others), using By Layer turns the toggle on for all selected objects.

When an object is set to By Layer, the By Layer icon () replaces the normal icon in icon-based columns for properties controlled by the layer. In checkbox-based columns such as Ignore Extents, the By Layer icon is a lined-out checkbox () instead. In the Color column, By Layer is represented with an empty color swatch.

Tip: To specify a subset of settings to control by layer, such as Display Properties only, use the Object Properties dialog instead.

Bottom-right quadrant

Select Child Nodes
When Sort By Hierarchy is active, selects hierarchical descendants of selected objects. When Sort By Layer is active, selects all members of highlighted layers.
Select Invert
Selects all unselected objects and deselects all selected objects.
Add Selection To
Opens a submenu with choices for moving the selected objects to:
  • Create Layer - Adds a new layer that contains the selected objects. The layer is selected so that any objects created subsequently are added to it.
  • New Parent (pick) - Places you in Pick mode, so that clicking an object in Scene Explorer or in the viewport parents the current selection to the object you click.
  • New Group - Opens a dialog for naming a group. When you click OK or press Enter, a new group is created and the selected objects are added to it.
  • New Container - Automatically creates a new container and adds the selected objects to it.
Clone
Opens the Clone Options dialog for creating one copy, instance, or reference of each selected object. The clones are added to the same layer or hierarchical parent as the originals.
Rename
Places the highlighted item in edit mode for renaming from the keyboard. If multiple items are highlighted, only the last one selected is affected.
Delete
Removes highlighted objects from the scene.
Unlink
Removes selected hierarchy descendants from their parent objects and sets them as top-level objects. Any children of selected objects remain parented to them.
Unnest
Removes any selected layers that are members of other layers and sets them as top-level layers.
Display Properties
Opens a submenu listing the following display-property switches. To toggle a property for selected objects, click its label in the submenu.

If a property is off for all selected objects, nothing appears next to its name. If a property is on for all selected objects, a check mark appears next to its name. If the setting varies among the current selection (that is, it's off for some objects and on for others), a short horizontal line appears next to the property name. In the latter case, clicking the property turns it on for all selected objects.

For descriptions, see Display Properties.

  • See-Through
  • Display As Box
  • Edges Only
  • Backface Cull
  • Vertex Ticks
  • Trajectory
  • Ignore Extents
Render Properties
Opens a submenu listing the following rendering-property switches. To toggle a property for selected objects, click its label in the submenu.

If a property is off for all selected objects, nothing appears next to its name. If a property is on for all selected objects, a check mark appears next to its name. If the setting varies among the current selection (that is, it's off for some objects and on for others), a short horizontal line appears next to the property name. In the latter case, clicking the property turns it on for all selected objects.

For descriptions, see Rendering Control.

  • Renderable
  • Inherit Visibility
  • Visible to Camera
  • Visible to Reflection
  • Receive Shadows
  • Cast Shadows
  • Apply Atmospherics
  • Render Occluded Objects
  • Motion Blur - Switches the object property Motion Blur setting between None and Object.
    Note: Does not affect the Enabled setting.
Properties
Opens the Object Properties dialog for selected objects.