The Material menu lets you create a material, choose an existing material, or assign a material to objects.
Some menu choices are also accessible from toolbar or navigation buttons, so this topic shows the button alternative along with the menu choice.
After you choose this option, 3ds Max displays an eyedropper cursor. Click an object in a viewport to display its material in the current View.
Displays all scene materials in the current View.
Assigns the current material to all objects in the current selection.
Keyboard shortcut: A
Opens a file dialog that lets you export the current material to a MetaSL (XMSL) file. This option is enabled only when you have selected a Map To Material Conversion node: Typically, this node will be the parent of a shader tree whose children are MetaSL shaders.