When you edit materials and maps, these appear in the active View as “nodes” that you can wire together.
Example of a material node
A node has several components:
By default, the Slate Material Editor displays only slots that you can map.
Input and output sockets
1. Input sockets to the material’s slots
2. Output socket for the entire material
You can collapse a node to hide its slots, or expand it to show the slots. You can also resize a node horizontally, so the slot names are easier to read.
Node display controls
1. Collapse/expand the node.
2. Resize the node.
Left: An expanded node (the expand/collapse icon is a minus sign)
Right: The same node after collapsing it (the expand/collapse icon changes to a plus sign)
Left: An expanded node
Right: The same node after resizing it by dragging the resize icon
You can enlarge the preview in a node’s title bar by double-clicking the preview. To reduce the preview, double-click the preview again.
Left: A node with the default preview size
Right: The preview has been enlarged by double-clicking it. (A second double-click returns to the small size.)
While a node's parameters are displayed in the Parameter Editor, in the active View it appears with a dashed border.
Highlight for a node displayed in the Parameter Editor
If you turn on Show Shaded Map In Viewport or Show Realistic Map In Viewport for a material or a map, a red diagonal shape appears in the title bar of the material or map node, to show that this option is active. For more information about this option, see Viewport Display of Materials.
Red flag in title bar shows that Show Map In Viewport has been turned on.
When Show Map is on, the Navigator also uses a diagonal red shape to indicate this, and so does the material or map entry in the Material/Map Browser.
Navigator display of a material with Show Map In Viewport turned on
Material/Map Browser entry for a material with Show Map In Viewport turned on
When a node is selected in the View, it shows a white border and the background, including the title bar, is darker. When it is not selected, the border is gray and the background is lighter.
To select a node, make sure the Select tool is active, then click the node. To select multiple nodes, use +click (+click removes a node from the current selection), or drag a selection rectangle around the nodes. The Select menu has options for modifying the current selection.
To deselect nodes, make sure the Select tool is active, then click a blank area of the View.
Dragging a selected node moves it in the View.
+dragging a node clones that node. ++dragging a node clones the node and all the node’s children. These cloning methods also work for multiple selections.
You can use these options to move nodes and lay them out:
Temporary shortcut: ++drag moves a node with its children, but doesn’t turn on the Move Children toggle.
A material node is "hot" when the material in the node is assigned to one or more surfaces in the scene. When you use the Slate Material Editor to adjust a hot material node, the material in the scene changes at the same time.
In the title bar of the node, the corners of the material preview indicate whether the material is a hot material:
A material is "cool" if it is not applied to any object in the scene.
To make a hot material node cool, clone it by using +drag or ++drag. This makes a copy of the material (or of the material plus its maps) that is not used in the scene.
To place a material or map node in the active View:
To give a material or map a different name, do one of the following:
3ds Max opens a Rename dialog, which lets you enter a new name for the material.
The name of a material can contain spaces, numbers, and special characters.
To edit a material:
3ds Max opens an Instance (Copy) dialog. Choose Instance, and then click OK.
To edit the settings of a material or map:
The rollouts for the material or map appear in the Parameter Editor, where you can change settings.
To create a new material:
3ds Max places a node for the material in the active View.
To make a copy of a material:
3ds Max opens an Instance (Copy) dialog. Choose Copy, and then click OK.
To get a material from the scene:
To apply a material to objects in a scene:
As you drag in the viewport, a tooltip appears over each object beneath the mouse, showing the object's name. You can apply the material whether the object is selected or not. Release the mouse to apply the material.
Dragging from a material node’s output socket to an object in the scene
(The wire itself is not displayed in the viewport.)
If the object isn't selected, or if it's the only object selected in the scene, the material is applied immediately. If the object is one of several selected objects in the scene, 3ds Max prompts you to choose whether to apply the material to the single object only or to the whole selection (the latter is the default choice).
You can also apply a material to a selection by making a selection of scene objects, selecting the material node in the active View, then clicking (Assign Material to Selection) on the Slate Material Editor toolbar.
To remove a material from an object:
To select objects that have the same material applied:
When a material in the Slate Material Editor is applied to objects in the scene, you can use the Slate Material Editor to select the objects.
3ds Max opens a Select Objects dialog. In the list of objects, all objects with this material assigned are highlighted.
To add a map to the active View:
3ds Max places a node for the map in the active View.