ILBMatrix4x4 Struct Reference

#include <beastapitypes.h>

Class Description

Matrix for transformations.


The data is stored line by line (the opposite of OpenGL)
Indices are laid out like this:
(00 01 02 03)
(04 05 06 07)
(08 09 10 11)
(12 13 14 15)

+ Examples:

Data Fields

float m [16]
 

Field Documentation

float ILBMatrix4x4::m[16]

The actual data in the matrix.


The documentation for this struct was generated from the following file: